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Best Handhelds for Nintendo DS Emulation

The best handhelds for Nintendo DS emulation in 2026, ranked on the one thing the DS actually asks for - a screen for each of its two panels - and the panel geometry that decides whether the second screen fits or fights.

16 min read

The Shortlist, Ranked

1
RG DS Winner

Anbernic · 10/10 ยท A+ · $94 (+ shipping)

Best for: Best overall DS handheld - the only dual-screen device in our database that renders each of the DS's two 256 x 192 screens at an exact 2x on a panel of its own, from $94.

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2

Mangmi · 9/10 ยท A · $160 (4 GB + 64 GB) $190 (8 GB + 128 GB)

Best for: Best chip per dollar - a Snapdragon 865 and the same 1280 x 960 exact-5x panel, plus a gyroscope, from $146.

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3

AYANEO · 4.5/10 ยท C+ · $70 - $100 (Hover for detailed prices)

Best for: Best value - the cheapest handheld in our database with a 1280 x 960 panel, an exact 5x of a single DS screen and a 100% fill, from $70.

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4

Retroid / Moorechip · 9/10 ยท A · $189 (Early Bird) $194 (Preorder) $199 (Retail)

Best for: Best pocketable 4:3 - a 3.7-inch 1280 x 960 panel and a Snapdragon 865 in the smallest body here, from $189.

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5

Retroid / Moorechip · 4.5/10 ยท C+ · $229 - $274 (Hover for detailed prices)

Best for: Best for the whole Nintendo library - a Snapdragon 8 Gen 2 and a 4.5-inch 1280 x 960 AMOLED that also clears the 3DS, from $229.

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6

Anbernic · 10/10 ยท A+ · $200

Best for: Best mid-range all-rounder - a MediaTek Dimensity 8300 behind a 4.7-inch 1280 x 960 120 Hz panel, from $200.

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7

PowKiddy · 10/10 ยท A+ · $90

Best for: Best square-screen budget pick - a 720 x 720 panel that shows the DS's two screens with almost no wasted width, from $90.

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8

Retroid / Moorechip · 9/10 ยท A · $199 (Early Bird) $209 (Preorder) $225 (Retail)

Best for: Best all-rounder - the most proven Android emulation handheld of the last two years, a 5.5-inch AMOLED and a Snapdragon 865, from $199.

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9

AYN Technologies · 4.5/10 ยท C+ · $249 - $459 (Hover for detailed prices)

Best for: Best dual-screen build - two AMOLED panels in a clamshell, the same shape as the console, from $249.

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10

AYANEO · 5/10 ยท B- · $399 - $719

Best for: Biggest second screen - a 7.0-inch OLED primary over a 5.0-inch IPS secondary, from $399.

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11

Valve · 5/10 ยท B- · $549 (512 GB) $649 (1 TB)

Best for: Best for accuracy - the desktop melonDS build on a 7.4-inch OLED, from $549.

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Why RG DS Wins

The RG DS wins because it is the only handheld in our database that gives each of the DS's two screens a panel of its own and renders each one at an exact integer scale. Its twin 4.0-inch 640 x 480 panels fit a 256 x 192 DS screen at precisely 2x - a 512 x 384 image that fills 80% of the panel on both axes, with no interpolation and no fractional pixels. Every other dual-screen device we track mixes scales: the Thor's 1920 x 1080 primary renders a DS screen at 5x but its 1240 x 1080 secondary at 4x, and the AYANEO Flip DS's 960 x 640 secondary cannot hit an integer multiple at all. The RG DS is a Rockchip RK3568 clamshell from $94, and its chip is a real limitation - it grades the 3DS an F, which is exactly why we tell 3DS buyers to avoid it. For the DS it is the opposite answer: the workload is light enough that the chip is irrelevant, and the two-panel, integer-scaled shape is the one thing no more expensive single-screen device can reproduce.

The Nintendo DS is the first console in this series whose silicon is not the story. Every machine we have covered so far had a chip problem - the PlayStation 2 and the GameCube were too heavy for a budget handheld, the 3DS was a generation out of reach, the Saturn was too strange to emulate well. The DS has none of that. It is a 2004 handheld with a 2004 workload, and the market has spent twenty years building chips that shrug it off.

Here is the arithmetic. Of the 622 handhelds in our console database, 473 carry a DS verdict, and 219 of them grade a straight A - a 46.3% pass rate. Put that next to the consoles buyers actually lump the DS in with and the gap is stark: the GameCube grades an A on 117 of the same 473 devices (24.7%), the Wii on 111 (23.5%), the PlayStation 2 on 99 (20.9%), and the 3DS on 113 (23.9%). The DS clears roughly twice as often as any of them. Only the 8-bit and 16-bit systems sit above it - the NES at 468 of 473 (98.9%), the Game Boy at 466 (98.5%), the Game Boy Advance at 400 (84.6%), the Super Nintendo at 377 (79.7%) and the PlayStation 1 at 359 (75.9%).

So this guide is not a warning about chips, and that is the first thing worth saying plainly. It is a guide about the one requirement the DS shares with the 3DS and with nothing else we track: it has two screens, and no single panel in the market is shaped like a DS.

The hardware, and why it is easier than it looks

The DS runs an ARM9 (ARM946E-S) at 67 MHz and an ARM7 (ARM7TDMI) at 33 MHz, with 4 MB of main RAM. It has two 3-inch TFT LCDs at 256 x 192 each, a resistive touchscreen on the lower panel, a microphone, and a Game Boy Advance cartridge slot. That last detail is worth remembering, because it is the reason the DS is the most capable retro handheld Nintendo ever shipped: it plays its own library and the whole Game Boy Advance one.

The later models move the numbers without moving the workload. The DSi doubles the ARM9 to 133 MHz and quadruples the RAM to 16 MB, adds two cameras and an SD card slot, and removes the GBA slot. It is also Nintendo's first region-locked handheld - the original DS and the DS Lite were not region-locked, so for most of the console's life a Japanese cartridge played on a European machine. For emulation this matters less than it sounds: almost the entire library targets the original 67 MHz hardware, which is precisely why the pass rate is 46.3% instead of the 3DS's 23.9%.

Cartridges for the DS run from 8 MB to 512 MB. That is large next to a Game Boy ROM but small next to a 3DS cartridge, which runs from 128 MB to 4 GB, and it is why a cheap MicroSD card holds the entire library.

The number that shows how little the chip matters

This is the section that exists to save you from over-buying, and it is the mirror image of the equivalent section in the 3DS guide.

The Rockchip RK3566 is the engine of almost every $60-$150 horizontal handheld of the last three years. It is also, on our database, the chip that fails the 3DS most dramatically: an F on 37 of its 38 devices. Here is what that same chip does on the DS:

  • RK3566 - 38 devices. It grades the DS an A on 37 of them, and the 3DS an F on the same 37. Not a different 37 in a different price bracket: the identical devices.
  • The cheapest straight-A DS device in our database is the R39S at $40, and it runs that RK3566.
  • 42 of the 210 DS-graded devices with a usable price sell for under $100, and 67 for under $150.

If you have read the 3DS guide, the sentence to carry over is this one: the chip that cannot render a single frame of a 3DS game runs the entire DS library without complaint. That is not a quirk of one chip; it is the plain difference between a 2004 handheld and a 2011 one, and it is why the DS is the safest console in this series to buy a cheap handheld for.

The one real requirement: two screens, one panel

Then the DS's actual problem, which is geometry rather than silicon.

The DS is two 256 x 192 screens - and here is the fact that shapes everything: each of those screens is 4:3, the same shape as the panel on most handhelds. That is a gift and a trap at the same time.

It is a gift because a single 4:3 handheld shows one DS screen at a clean integer multiple. A 1280 x 960 panel - the shape that keeps recurring in our data - fits a DS screen at exactly 5x, a 1280 x 960 image that fills 100% of the panel's width and 100% of its height. Thirteen DS-graded handhelds in our database carry that exact panel. And sixteen carry a panel that is an exact integer multiple of a single 256 x 192 screen at all: 1280 x 960 (5x), 1024 x 768 (4x), and 2048 x 1536 (8x).

It is a trap because the moment you want both screens on screen at once, a 4:3 panel stops cooperating. The emulator has two honest ways to show two 4:3 screens on one rectangle:

  • Stacked - one above the other, a 256 x 384 column that is 2:3.
  • Side by side - one beside the other, a 512 x 192 strip that is 8:3.

Neither is 4:3, and neither fits a 4:3 panel. Run the numbers on the panels our DS-graded devices actually have, and the shape of the problem appears immediately:

Panel Devices One screen (256 x 192) Stacked (256 x 384) Side by side (512 x 192)
1280 x 960 (4:3) 13 5x, 100% 2x, 40% width 2x, 80% width
640 x 480 (4:3) 29 2x, 100% 1x, 40% width 1x, 80% width
1920 x 1080 (16:9) 62 5x, 67% width 2x, 80% width 3x, 80% width
720 x 720 (1:1) 7 2x, 71% width 1x, 36% width 1x, 71% width

Read the "stacked" and "side by side" columns and the pattern is unmissable: on a 4:3 panel, showing both DS screens at once either overflows the height (stacked) or leaves the top and bottom third of the panel black (side by side). The 1280 x 960 panel that gives a single screen a flawless 5x is the worst panel for showing two.

Only three DB-graded handhelds carry a panel that is an exact integer multiple of the DS's full two-screen grid - the RGB20 Pro and the TRIMUI Brick Hammer Pro U at 1024 x 768, and the TJD T80 at 2048 x 1536. Three, out of 473. That is how narrow the "correct" single-panel answer is.

The dual-screen devices, and the one that gets it right

If the second screen is the reason you are here, the shortlist is short, because only six handhelds in our database carry two panels at all: the Anbernic RG DS, the AYN Thor, the AYANEO Pocket DS, the ONEXSUGAR SUGAR 1, the AYANEO Flip DS and the AYANEO Flip 1S DS. Every one of them grades the DS a straight A. But having two panels is not the same as having the right two panels, and the difference is, again, an integer.

Take them in order of price, because the winner is the cheapest.

  • Anbernic RG DS, $94. Two 4.0-inch 640 x 480 panels. Each panel fits a 256 x 192 DS screen at exactly 2x, a 512 x 384 image filling 80% of the panel in both directions. Identical on both panels. This is the only device in our database where every panel is an exact integer scale of the screen it shows.
  • AYN Thor, $249. A 1920 x 1080 AMOLED primary and a 1240 x 1080 AMOLED secondary. The primary renders a DS screen at 5x (a 1280 x 960 image, 67% of the panel's width); the secondary at 4x (1024 x 768). Good, but not identical, and not exact on the secondary's width.
  • AYANEO Pocket DS, $399. A 7.0-inch 1920 x 1080 OLED primary and a 5.0-inch 1024 x 768 IPS secondary. That secondary is the star of this list: 1024 x 768 is an exact 4x of a DS screen, a 100% fill on the panel dedicated to the touch screen. The primary, at 1920 x 1080, is not.
  • ONEXSUGAR SUGAR 1, $599 and the AYANEO Flip DS, $739 and Flip 1S DS, $799 round out the six. Each has two panels and clears the DS, and none of them lands an exact integer scale on both.

The conclusion is not that the expensive dual-screen devices are bad - they are excellent DS machines, and three of them also clear the 3DS, which the RG DS does not. The conclusion is narrower and it is the point of this guide: for the DS specifically, the panel geometry peaks at the bottom of the price range, not the top. The $94 RG DS is the best DS picture money buys, because it is the only device that gives each screen its own glass and each glass an exact 2x.

Where the RG DS still falls short

One honest caveat, because the RG DS is also the cautionary tale of the 3DS guide and the reason it is cheap.

Its chip is a Rockchip RK3568, and it grades the 3DS an F. If your list includes the 3DS, the RG DS is the wrong purchase and the Thor or the Pocket DS is the right one; that guide is where to read why. What the RK3568 does have is a Nintendo 64 grade of B+, a PlayStation 1 grade of A and a Game Boy Advance grade of A - so the RG DS is not a one-console device, it is a two-screen device for one-screen-era libraries. It is a clamshell, so it folds the way the DS does, and its 4000 mAh battery and 640 x 480 panels are honest parts rather than flagship ones. At $94 the compromise is legible, and for the DS alone it is the compromise to accept.

What melonDS actually wants, in specs

The requirements list here is short, which is the point.

CPU. The DS's own ARM9 runs at 67 MHz. Any chip in a modern handheld is orders of magnitude past it, which is why the pass rate is 46.3% and why the RK3566 - an F on the 3DS - is an A on the DS on all but one of its devices. There is no CPU cliff on this console. The cheapest straight-A device in our database is $40.

GPU. The DS has no GPU to emulate: its 3D is a fixed-function rasteriser two generations behind anything a handheld renders today. Upscaling the picture is a matter of preference rather than headroom, and even a budget chip offers 2x or more on a small panel.

RAM. 4 MB on the console, and emulator overhead measured in megabytes rather than gigabytes. Any handheld with 3 GB or more is comfortable; 1 GB devices run the library.

Storage. A DS cartridge holds 8 MB to 512 MB, so a modest MicroSD card carries the library many times over.

One thing not on any requirements list. The DS and DS Lite are not region-locked - that started with the DSi - so the cartridge library is effectively worldwide, and the Japanese and European releases broaden it further. The emulator does not care either way, but it is worth knowing that the DS is the last Nintendo handheld where a cheap import cartridge just works.

The ranking: the handhelds that clear the workload

1. RG DS โ€” the winner

The RG DS wins because it is the only handheld we track that does the one thing the DS asks for: it gives each of the console's two screens a panel of its own, and renders each at an exact 2x. Its twin 4.0-inch 640 x 480 panels fit a 256 x 192 DS screen as a 512 x 384 image filling 80% of the panel on both axes - no interpolation, no fractional pixels, and identical on both panels. From $94, it is also the cheapest dual-screen device in our database by a margin of $155 over the next one, the Thor at $249.

It grades the DS a straight A, the Game Boy Advance an A and the PlayStation 1 an A. It is a clamshell - the DS's own shape - with a 4000 mAh battery and 3 GB of RAM. Its compromise is the chip: a Rockchip RK3568 that grades the 3DS an F, which is why this is the right DS handheld and the wrong 3DS one. Read the guide as a statement about the DS alone and the RG DS is the answer; read it as a statement about the DS and its successor and you should buy the Thor instead.

2. Mangmi Air Y Pro โ€” the best chip per dollar

The Mangmi Air Y Pro is the cheapest handheld in our database with a Snapdragon 865 behind a panel that fits the DS perfectly: its 4.2-inch 1280 x 960 screen is an exact 5x of a single DS screen, a full 100% fill. From $146.

If you want the DS and the systems around it, this is the pick. The 865 clears the DS with enormous headroom, grades the 3DS a straight A as well, and carries a gyroscope. What you give up relative to the RG DS is the second panel: on a single screen the two DS screens stack into a 256 x 384 column, which on a 4:3 panel means the picture is either letterboxed left and right or shown one screen at a time. It is a vertical handheld, which is a taste rather than a flaw, and its 5000 mAh battery is the smallest in this top group.

3. Pocket Air Mini โ€” the best value

The AYANEO Pocket Air Mini is the cheapest route to the DS's best single-panel geometry in our database. A 4.2-inch 1280 x 960 screen - the exact 5x, 100% fill - on a MediaTek Helio G90T, from $70.

It grades the DS a straight A. The Helio G90T is a mid-range 2019 chip, not a flagship, and that is entirely sufficient here: it is the clearest illustration of this guide's premise that on the DS you spend on the screen, not the silicon. Budget 2-3 GB of RAM and a 4500 mAh battery. If the second screen is not the point and the budget is, this is where the value sits.

4. Retroid Pocket Mini โ€” the best pocketable 4:3

The same 1280 x 960 panel and the same Snapdragon 865 as the Mangmi, in a 3.7-inch body, from $189. It grades the DS a straight A and is the smallest exact-5x device here - the one to buy if the handheld has to disappear into a pocket and the single screen is enough.

5. Retroid Pocket Nova โ€” the best for the whole Nintendo library

A 4.5-inch 1280 x 960 AMOLED on a Snapdragon 8 Gen 2, from $229. It gives the DS the exact 5x geometry and, unlike the RG DS, it also clears the 3DS and the GameCube. If you want one device for the DS and everything Nintendo built after it, this is the compromise-free pick.

6. RG-477V โ€” the best mid-range all-rounder

An Anbernic vertical with a MediaTek Dimensity 8300, a 4.7-inch 1280 x 960 LTPS panel at 120 Hz, a gyroscope and a 5300 mAh battery, from $200. The exact-5x geometry again, at the largest size in this ranking outside the 7-inch devices, and it grades the DS a straight A.

7. PowKiddy RGB30 โ€” the best square-screen budget pick

A 720 x 720 square panel - the odd spec on this list that earns its place. On a square screen the DS's two screens sit side by side as a 512 x 192 strip with almost no wasted width, and the vertical letterbox vanishes entirely. It is a Rockchip RK3566, so it grades the DS an A and the 3DS an F, from $90. For a DS-first, budget-first buyer, the square panel is a genuinely clever answer to the two-screen problem.

8. Retroid Pocket 5 โ€” the best all-rounder

The most proven Android emulation handheld of the last two years, and the safest recommendation here. A 5.5-inch 1920 x 1080 AMOLED, a Snapdragon 865, 8 GB of RAM and a 5000 mAh battery, from $199. Its 16:9 panel renders the DS's two screens side by side at 3x - a 1536 x 576 strip filling 80% of the width - and it grades the DS a straight A with a gyroscope for the handful of games that use one.

9. Thor โ€” the best dual-screen build

If the RG DS's chip is the one thing you cannot live with, the Thor is the dual-screen upgrade. Two AMOLED panels - a 6.0-inch 1920 x 1080 primary and a 3.92-inch 1240 x 1080 secondary - behind a Snapdragon 8 Gen 2, from $249. The shape is the console's, the panels are the best on this list, and unlike the RG DS it grades the 3DS a straight A as well. Its cost is geometry: neither panel hits an exact integer scale on the DS, so the picture is very slightly soft where the RG DS's is exact.

10. Pocket DS โ€” the biggest second screen

The AYANEO Pocket DS is the device to beat if the lower screen is the whole point. A 7.0-inch 1920 x 1080 OLED primary over a 5.0-inch 1024 x 768 IPS secondary, an 8000 mAh battery and a Snapdragon G3x Gen 2, from $399. Its secondary panel is the most interesting number in this guide: 1024 x 768 is an exact 4x of a DS screen, a 100% fill on the panel that shows the touch screen, and the largest touch area of any device here.

11. Steam Deck OLED โ€” the best for accuracy

The only device here running the desktop melonDS build on desktop-class silicon - a 7.4-inch 1280 x 800 OLED, an AMD Sephiroth APU and a 50 Wh battery, from $549. Its 1280 x 800 panel is an awkward fit for two DS screens (the side-by-side strip scales to 2x, filling 80% of the width) and its ergonomics assume a desk. What you buy at this price is the emulator's most accurate path at high internal resolution - a luxury for a library that was authored for 256 x 192, and not a requirement.

Sources and where these numbers come from

Every figure in this guide is recomputable. The pass rates, the grade distributions, the chip-level breakdowns and the panel geometry are all computed by a script that queries our console database directly; the hardware and emulator facts are checked against Wikipedia and the projects' own documentation.

  • Nintendo DS hardware - the 67 MHz ARM946E-S, the 33 MHz ARM7TDMI, the 4 MB of RAM, the two 3-inch 256 x 192 TFT LCDs, the GBA slot and the DS Game Card size range: en.wikipedia.org/wiki/Nintendo_DS and en.wikipedia.org/wiki/Nintendo_DS_Game_Card
  • Nintendo DSi - the 133 MHz ARM9, the 16 MB of RAM, the removal of the GBA slot and the DSi as Nintendo's first region-locked handheld: en.wikipedia.org/wiki/Nintendo_DSi
  • melonDS - the project's statement of aims, the JIT recompiler, the OpenGL renderer with 3D upscaling, multi-window support and the release history (1.0 on 8 July 2025, 1.1 on 18 November 2025): melonds.kuribo64.net and github.com/melonDS-emu/melonDS
  • melonDS core - the Libretro core's supported features and the optional BIOS and firmware files: docs.libretro.com/library/melonds
  • DraStic - the Android DS emulator, its paid distribution and its standing as the most-searched DS emulator: drastic-ds.com
  • Anbernic - the RG DS's twin 4.0-inch 640 x 480 panels, its Rockchip RK3568 and 4000 mAh battery, and the RG-477V's MediaTek Dimensity 8300: anbernic.com
  • AYN Technologies - the Thor's two AMOLED panels and Snapdragon 8 Gen 2: ayntec.com
  • AYANEO - the Pocket DS's 7.0-inch OLED and 5.0-inch 1024 x 768 secondary, and the Pocket Air Mini's 1280 x 960 panel: ayaneo.com
  • Mangmi - the Air Y Pro's Snapdragon 865 and 4.2-inch 1280 x 960 panel: mangmi.com
  • Retroid - the Pocket Mini, Pocket Nova and Pocket 5 specifications, including the 1280 x 960 and 1920 x 1080 panels: goretroid.com
  • PowKiddy - the RGB30's 720 x 720 square panel and Rockchip RK3566: powkiddy.com
  • Valve - the Steam Deck OLED's 7.4-inch 1280 x 800 panel and current pricing: store.steampowered.com/steamdeck

Frequently Asked Questions

What is the best handheld for Nintendo DS emulation?

The Anbernic RG DS, from $94. It is the only handheld in our database that carries two panels and renders each of the DS's two 256 x 192 screens at an exact 2x - a 512 x 384 image filling 80% of each 640 x 480 panel, with no interpolation. Every other dual-screen device mixes scales across its two panels, and every single-screen device has to stack both DS screens into one image. The chip question barely enters into it: 219 of the 473 handhelds carrying a DS verdict grade a straight A, a 46.3% pass rate. The Rockchip RK3566 - the budget chip that fails the 3DS on 37 of its 38 devices - grades the DS an A on 37 of those same 38. On the DS the silicon is decided; the screen is the decision.

Can a $60 handheld emulate the Nintendo DS?

Yes, and comfortably. The DS runs an ARM9 at 67 MHz and an ARM7 at 33 MHz with 4 MB of RAM - a machine from 2004 with a workload to match. Our database carries 210 DS-graded devices with a usable price, 42 of them under $100 and 67 under $150, and the cheapest straight-A device is the R39S at $40. The RK3566 chip that powers almost every $60-$150 horizontal of the last three years grades the DS an A on 37 of its 38 devices, the exact same 37 on which it grades the 3DS an F. If you want to spend a little more, the Pocket Air Mini gives you a 1280 x 960 panel - an exact 5x of a DS screen - from $70.

Do I need a dual-screen handheld to play DS games?

No, but it is the difference between playing the library and playing it the way the console presented it. The DS is a clamshell with two 256 x 192 panels, and six handhelds in our database have two panels at all. On a single-screen device the emulator has to fit both screens onto one panel, and it does that by stacking them into a 256 x 384 column with black bars down the sides of a widescreen panel, or by placing them side by side as a 512 x 192 strip. Both work - most DS games use the lower screen for a map, an inventory grid or a touch control you glance at - but both are a compromise the real console never made. If the second screen is the point, your shortlist is two devices with an exact integer scale: the RG DS at $94 and, on its secondary panel, the AYANEO Pocket DS at $399.

Is melonDS or DraStic better for DS emulation?

They solve different problems. melonDS is the open-source desktop and RetroArch core - fast and accurate, with a JIT recompiler, an OpenGL renderer with 3D upscaling, savestates and multi-window support; version 1.0 shipped on 8 July 2025 and 1.1 on 18 November 2025. It is the emulator most Android frontends ship as a core, and it is what a Steam Deck or a Windows handheld runs. DraStic is the long-standing closed-source Android app, paid rather than free, and it remains the single most-searched DS emulator in the world at 33,100 searches a month against 14,800 for "nintendo ds emulator" as a whole. On a modern Android handheld either one runs the full library; the practical difference is that melonDS is the one you get for nothing and can configure to the panel you actually own.

Does the DSi change anything for emulation?

Only if you want DSi-exclusive software. The original DS and the DS Lite run what is in practice one workload: an ARM9 at 67 MHz with 4 MB of RAM and two 256 x 192 screens. The DSi doubles the clock to 133 MHz, quadruples the memory to 16 MB and adds cameras and an SD card slot, and it is also Nintendo's first region-locked handheld - the original DS and DS Lite were not region-locked, so cartridges travelled freely between regions before the DSi. melonDS supports DSi emulation, and the Android frontends expose it, but the practical difference is small: the overwhelming majority of the library targets the original hardware. What does matter is the Game Boy Advance slot - the DS and DS Lite carry one and the DSi dropped it - so if you also want to play GBA cartridges natively, that is a hardware-shopping point rather than an emulation one.

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