By System
Best Handhelds for Nintendo 3DS Emulation
The best handhelds for Nintendo 3DS emulation in 2026, ranked on the silicon Azahar needs and the two things the hardware has that no handheld sells you - a second screen, and a screen that draws in 3D.
The Shortlist, Ranked
AYN Technologies · 4.5/10 ยท C+ · $249 - $459 (Hover for detailed prices)
Best for: Best overall 3DS handheld - the cheapest dual-screen clamshell in our database that grades the 3DS a straight A, with a real second panel for the console's touch screen, from $249.
AYANEO · 5/10 ยท B- · $399 - $719
Best for: Biggest second screen - a 7.0-inch OLED primary over a 5.0-inch IPS secondary, an 8000 mAh battery and a Snapdragon G3x Gen 2, from $399.
Mangmi · 9/10 ยท A · $160 (4 GB + 64 GB) $190 (8 GB + 128 GB)
Best for: Best value - the cheapest device in our database that grades the 3DS a straight A, a Snapdragon 865 with a gyroscope, and a 4.2-inch 1280 x 960 panel that is an exact 2x of the 3DS's stacked 400 x 480 render, from $160.
KT Pocket · 7/10 ยท B+ · $159 - $379 (Hover for detailed prices)
Best for: Best budget 4:3 - a MediaTek Dimensity 7300 in a 4.2-inch 1280 x 960 4:3 frame with Hall sticks, from $159. It grades the 3DS an A-, one step short of perfect, and is the cheapest device here that gets the picture shape right.
Retroid / Moorechip · 9/10 ยท A · $199 (Early Bird) $209 (Preorder) $225 (Retail)
Best for: Best all-rounder - the most proven Android emulation handheld of the last two years, a 5.5-inch AMOLED, a Snapdragon 865 and 8 GB, from $199.
Retroid / Moorechip · 4.5/10 ยท C+ · $209 - $279 (Hover for detailed prices)
Best for: Best for the heavier library - a Snapdragon 8 Gen 2 and a 5.5-inch 120 Hz AMOLED that clears the 3DS and grades the Switch a C+, from $209.
Retroid / Moorechip · 4.5/10 ยท C+ · $229 - $274 (Hover for detailed prices)
Best for: Best pocketable 4:3 - the same Snapdragon 8 Gen 2 in a 4.5-inch 1280 x 960 AMOLED body, from $229.
Anbernic · 10/10 ยท A+ · $200
Best for: Best value chip - an Anbernic vertical with a MediaTek Dimensity 8300 and a 4.7-inch 1280 x 960 120 Hz panel, from $200.
Mangmi · 9/10 ยท A · $200
Best for: Biggest single screen - a 7.0-inch 1920 x 1080 AMOLED at 144 Hz with an 8000 mAh battery, from $200.
AYN Technologies · 4.5/10 ยท C+ · 8GB+128GB: $299 12GB+256GB: $369 16GB+512GB: $449
Best for: Best for the heaviest titles - the Snapdragon 8 Gen 2 device that made the whole 3DS library comfortable, with an 8000 mAh battery and Hall sticks, from $299.
Valve · 5/10 ยท B- · $549 (512 GB) $649 (1 TB)
Best for: Best for accuracy - the desktop Azahar build on a 7.4-inch OLED, and the only handheld here that grades both the 3DS and the Switch a straight A, from $549.
Why Thor Wins
The Thor wins because it is the only handheld in our database that reproduces the shape of the machine it is emulating. The 3DS is a clamshell with two screens, and the Thor is a clamshell with two AMOLED panels - a 6.0-inch 1920 x 1080 primary and a 3.92-inch 1240 x 1080 secondary - driven by a Snapdragon 8 Gen 2, from $249. It is the cheapest of the five dual-screen handhelds we track that grades the 3DS a straight A, by a margin of $150 over the next. On a single-panel device the 3DS renders as two images stacked into one letterboxed column, because that is the only way to fit both screens on one display; on the Thor each screen gets its own glass, exactly as the console has it. It is not the cheapest way to play 3DS games - the Mangmi Air Y Pro at $160 grades the same A - but it is the cheapest way to play them the way the console presented them.
The Nintendo 3DS is the console in this series that cannot be fully bought. Every system before it had one obstacle; for the 8-bit and 16-bit machines that obstacle was the shape of the picture, and for the PlayStation 2, the GameCube and the Wii it was raw silicon. The 3DS has the silicon problem, and then it has two more that no handheld in our database solves at any price: it has two screens, and one of them draws in 3D.
Here is the arithmetic. Of the 622 handhelds in our console database, 473 carry a 3DS verdict, and 113 of them grade a straight A. That is a 23.9% pass rate - almost identical to the GameCube's 24.7% and the Wii's 23.5%, which tells you the 3DS sits in the same silicon tier as the consoles buyers routinely lump it in with. What makes it harder is not the pass rate. It is that the 3DS asks for three things, and the market sells you one and a half of them.
The hardware, and why it is not a DS
It is worth being precise about what the 3DS actually is, because it is routinely mistaken for a more capable DS - and that is the single most expensive mistake a buyer can make here.
The DS runs an ARM9 and an ARM7 with 4 MB of main RAM. The 3DS runs a dual-core ARM11 MPCore at 268 MHz with 128 MB of FCRAM and a PICA200 GPU at 268 MHz, plus a single-core ARM9. The New Nintendo 3DS raises the CPU to an 804 MHz quad-core ARM11 and the memory to 256 MB. That is not a refinement of the DS architecture; it is a different machine in a different class, and emulators cannot paper over the difference because there is nothing to paper over - the workload simply is not there on the older chip.
The displays are the other half of it. The DS is two 256 x 192 screens. The 3DS upper panel is an autostereoscopic LCD at 800 x 240 - that is 400 x 240 per eye, so the console produces depth without glasses - and its lower panel is a 320 x 240 resistive touchscreen. Two screens, one of them stereoscopic, one of them touch, is the whole design of the console, and it is also the whole problem.
The feature no handheld has
Start with the negative finding, because it is the one that saves the most money for the least argument.
No handheld in this database has an autostereoscopic display. We track the screen specification of all 622 devices. Not a single entry is a parallax-barrier, lenticular or autostereoscopic panel; search the entire screen-type column for the string "3D" and you get nothing at all. The supply of such panels is a handful of niche 3D monitors and laptops, and no handheld maker has ever shipped one.
Azahar - the emulator that continues Citra's work - renders the 3DS in 2D, and every device in this guide plays the library that way. That is not a disaster: the stereoscopic effect is a presentation layer, not a gameplay mechanic, and no 3DS game requires it to be finished. What it means is narrower and worth stating plainly: the 3D effect is the one part of the 3DS experience that money cannot buy back on a handheld. If the depth slider is why you want the console, no device here sells it to you, and no more expensive device ever will.
The two-screen problem
Then the second screen, which is a real decision rather than a caveat.
Of the 622 handhelds we track, only five have two panels: the Anbernic RG DS at $94, the AYN Thor at $249, the AYANEO Pocket DS at $399, the AYANEO Flip DS at $739 and the AYANEO Flip 1S DS at $799. Four of those five grade the 3DS a straight A. The fifth - the RG DS, the cheapest dual-screen handheld we track - grades it an F, for reasons worth a section of its own below.
On those four devices the 3DS renders the way the console intends it: one image on each panel. On the other 617 graded devices the emulator has to do something else with two screens and one display, and it stacks them - the 400 x 240 top screen above the 320 x 240 bottom screen, into a single 400 x 480 column, with black bars down both sides of every widescreen panel in the market.
Whether that matters is genuinely up to you. Very few 3DS games ask you to read both screens simultaneously; most use the lower panel for a map, an inventory grid, or a touch control you glance at and look away from. If you play Super Mario 3D Land, Mario Kart 7 or The Legend of Zelda: A Link Between Worlds the way most people play them, a single screen is a compromise you will stop noticing. If the second screen is the point - and for a slice of the library it is - then your shortlist is four devices, and the cheapest is $249.
Where a two-screen device does not automatically win is geometry, and it is worth running the numbers. On a single-panel device the target is an exact integer multiple of the stacked 400 x 480 box: 1280 x 960 is precisely 2x, and it is the best fit in this guide, filling 100% of the panel's height and 62.5% of its width. The Mangmi Air Y Pro carries that panel at $160, and the RG-477V and the Retroid Pocket Nova carry it at $200 and $229.
The dual-screen devices each give two panels, but neither panel lines up that cleanly with the screen it shows. The Thor's 1920 x 1080 primary renders the 400 x 240 upper screen at 4x - a 1600 x 960 image, 88.9% of the panel's height - while its 1240 x 1080 secondary renders the 320 x 240 lower screen at 3x, a 960 x 720 image at 66.7%. The Pocket DS is the closest of the four on its lower panel, whose 1024 x 768 fits the 320 x 240 screen at 3x for a 960 x 720 image at 93.8%. Neither is a defect. It is just that "two screens" and "the right pixel grid" are two different rewards, and no device here gives you both.
The cheap chips fail, and the data is blunt about it
This is the part of the guide that exists to stop you wasting money, because the trap here is sharper than on any console we have covered.
292 of the 473 graded handhelds fail the 3DS outright - 61.7%. Of the 231 failing devices with a usable price, 171 sell for under $100. And the failure is not a matter of tuning, because the chips involved are the same ones we recommend enthusiastically for older systems:
- The Rockchip RK3566 - the engine of almost every $80-$150 horizontal of the last three years - grades the 3DS an F on 37 of its 38 devices. On those same 37 devices it grades the DS, the Game Boy, the PlayStation 1 and the Super Nintendo an A each. This is the number to remember. Our own database recommends this chip for four systems, and it cannot render a single frame of a 3DS game.
- The Rockchip RK3326 - the sub-$60 vertical chip - is an F on 44 of its 45 devices.
- The Allwinner H700 - the budget chip we recommend for the NES, the Game Boy and the Super Nintendo, where all 20 of its devices grade an A - is an F on all 20 of those same devices when the workload is the 3DS.
- The Ingenic JZ4770, which ran the Dingoo-era handhelds, is an F on all 14.
If you have seen a video of a $90 handheld "running" Pokemon X, you have seen a demonstration, not a game. The emulator boots, the frames are in the single digits, and nothing in the settings changes the outcome, because the emulator is not the bottleneck. The chip is.
The DS-only trap
The RK3566 deserves its own section, because its failure mode is the specific one that catches buyers - and so does the one handheld that looks like the solution.
The Anbernic RG DS is a $94 clamshell with two 4.0-inch 640 x 480 panels. It is, on paper, the answer to this entire guide: a dual-screen clamshell that costs less than a single-screen device from the mainstream brands. Our database grades it an A on the DS and a B+ on the Nintendo 64. It is a genuinely good handheld for the systems it was built for.
It grades the 3DS an F. Its chip is a Rockchip RK3568, and it lands in exactly the failure mode the RK3566 does: the emulator boots, the frame rate collapses, and no setting rescues it. This is the trap in miniature - the one spec that looks like it solves the 3DS problem, attached to a chip that cannot run the console. Two screens and a weak chip is still a weak chip.
(The Anbernic RG-557 is the counter-example worth knowing: a $249 single-screen horizontal on a MediaTek Dimensity 8300 that grades the 3DS a straight A. It gives up the second panel and clears the workload instead - which, for most buyers, is the better trade.)
What Azahar actually wants, in specs
Three lines, from the emulator's own published requirements rather than a spec sheet:
CPU. Azahar's Android minimum is a Snapdragon 835 or better. That sounds generous until you put it next to the data: our database grades the 3DS a straight A on every single Snapdragon 865 device it has, all seven of them, and on every Snapdragon 8 Gen 2. Where the bar actually bites is not the floor but the ceiling of the budget category, because the chips below the 865 tier fall off a cliff rather than a slope. The dividing line in practice is a 2018-era flagship or better, and nothing sold as a budget handheld.
GPU. OpenGL ES 3.2 or Vulkan 1.1. Azahar's renderer is the reason a 2020-era flagship chip still grades an A in 2026; the GPU decides how many pixels and what resolution multiplier you can throw at the picture before it slows, not whether the game runs.
RAM. 2 GB minimum, 4 GB recommended. On a handheld the honest figure is 6 GB or more, but not for the emulator's sake - it is the Android layer and background tasks that make 8 GB comfortable.
Storage. A 3DS ROM is a few hundred megabytes to about 4 GB, against a few megabytes for a Game Boy ROM. A MicroSD slot is the difference between a handful of games and a library.
One more thing, and it is not in any requirements list: the 3DS was region-locked. A cartridge bought in one region only plays on hardware from that region. The emulator does not enforce this, so the library opens up - but it is worth knowing that the games you grew up with and the games on your wishlist may have been sold in different regions, and that the Japanese and European libraries are considerably deeper in some genres.
The ranking: the handhelds that clear the workload
1. Thor โ the winner
The Thor wins because it is the only handheld we track that has the shape of the console. A 6.0-inch 1920 x 1080 AMOLED primary panel, a 3.92-inch 1240 x 1080 AMOLED secondary, and a Snapdragon 8 Gen 2 with 8 GB or more behind them - from $249. It is the cheapest device in our database with two screens that grades the 3DS a straight A, by a margin of $150 over the next one: the Pocket DS costs $399 and the AYANEO Flip DS $739.
Its credentials stretch past the 3DS, too. The Snapdragon 8 Gen 2 grades the Wii U an A-, the PlayStation 2 an A and the Switch a C+, and its 6000 mAh battery and dual thumbsticks put it in the same bracket as devices costing twice as much. It is a clamshell, so it folds shut like the console it emulates, and its panels are touchscreens - 112 of the 113 straight-A devices here are.
What it does not have is an integer scale. Its top panel renders the 3DS upper screen 4x into 88.9% of its height and its bottom panel 3x into 66.7%, so the picture is slightly soft and slightly letterboxed rather than pixel-perfect. That is a real cost, and it is the reason the Mangmi Air Y Pro is on this list at $160; it is just not a reason to give up two screens.
2. Pocket DS โ the best second screen
If the second screen is the whole point, the AYANEO Pocket DS is the device to beat, and $399 buys you a 7.0-inch OLED primary over a 5.0-inch IPS secondary - the largest lower panel in our database by a wide margin, and the only one large enough to read a map on without squinting.
Its Qualcomm Snapdragon G3x Gen 2 grades the 3DS a straight A, and its 8000 mAh battery is the largest in this ranking. It also grades the Switch a C+ and the Wii U an A, so it is not a one-console purchase. The catch is the geometry: its top panel scales the 3DS upper screen 4x and its lower panel the lower screen 3x, and neither is a perfect fit. The lower panel's 1024 x 768 is the closest any dual-screen device here gets to a clean integer multiply - 93.8% of the screen's height at 3x - but it is a 4:3 panel, and 1024 x 768 is not 320 x 240.
3. Mangmi Air Y Pro โ the best value
The Mangmi Air Y Pro is the cheapest handheld in our database to grade the 3DS a straight A, at $160, and it is the device we would point most buyers to first.
Its 4.2-inch 1280 x 960 panel is exactly two times the 400 x 480 box the 3DS's two screens stack into - an integer scale that fills 100% of the panel's height with no cropping and no interpolation, the best geometry of any device here. Its Snapdragon 865 clears the Azahar workload with room to spare, and it carries a gyroscope, which matters more on the 3DS than on most systems: the console ships with a three-axis accelerometer and a gyroscope, and Super Mario 3D Land, the Zelda remakes and Star Fox 64 3D all use it. 83 of the 113 straight-A devices here carry a gyroscope; the Mangmi is one of them. It is a vertical handheld, which is an ergonomic preference rather than a flaw, and its 5000 mAh battery is the smallest in this top four.
4. KT-R2 โ the best budget 4:3
The KT-R2 is the cheapest device here that gets the shape of the picture right - a 4.2-inch 1280 x 960 4:3 panel, an exact 2x of the stacked render, from $159 - and it is the only device in this ranking that grades the 3DS an A- rather than a straight A.
Take that A- seriously rather than shrugging at it: our database has 113 devices at a straight A and only two at an A-, and the KT-R2 is one of those two. It means the MediaTek Dimensity 7300 inside it clears the workload with a little less headroom than the Snapdragon 865 devices, not that it fails to clear it. For $159 you get a 4:3 panel with the correct pixel grid, Hall sticks and triggers, a gyroscope, Wi-Fi 6 and a 6920 mAh battery - and a device that also grades the Nintendo 64 and PlayStation 1 an A. If the budget is firm and you want the picture right, this is the pick; if you want the last fraction of headroom, spend the extra and buy the Mangmi.
5. Retroid Pocket 5 โ the best all-rounder
The most proven Android emulation handheld of the last two years, and the safest recommendation in this guide. A 5.5-inch 1920 x 1080 AMOLED, a Snapdragon 865, 8 GB of RAM and a 5000 mAh battery, from $199. It grades the 3DS a straight A, carries a gyroscope, and its screen is large enough that the stacked 400 x 480 column reads comfortably even with letterboxing down both sides.
6. Retroid Pocket 6 โ the best for the heavier library
The Pocket 6 swaps the 865 for a Snapdragon 8 Gen 2 and keeps the 5.5-inch 120 Hz AMOLED, from $209. It grades the 3DS a straight A, and it grades the Switch a C+ and the Wii U an A- - so if the 3DS is one system in a list rather than the only system, this is the device that carries the most of them. A 6000 mAh battery and a gyroscope complete it.
7. Retroid Pocket Nova โ the best pocketable 4:3
The same Snapdragon 8 Gen 2 as the Pocket 6, in a 4.5-inch body with a 1280 x 960 AMOLED panel - the exact 2x grid - from $229. It grades the 3DS a straight A and the Switch a C+. This is the device to buy if you want the correct pixel grid and the headroom, and are willing to pay $70 over the Mangmi for the extra chip.
8. RG-477V โ the best value chip
An Anbernic vertical with a MediaTek Dimensity 8300, a 4.7-inch 1280 x 960 LTPS panel at 120 Hz, a gyroscope and a 5300 mAh battery, from $200. It grades the 3DS a straight A and the Switch a D+. The 1280 x 960 panel means the 2x integer grid again, at the largest size in this guide outside the 7-inch devices.
9. Mangmi Pocket Max โ the biggest single screen
A 7.0-inch 1920 x 1080 AMOLED at 144 Hz with an 8000 mAh battery and a Snapdragon 865, from $200. The largest screen in this ranking, and the largest battery. It grades the 3DS a straight A and carries a gyroscope. Its 1920 x 1080 panel renders the stacked 400 x 480 box 2x at 88.9% of its height - the most letterboxing of the 4:3-class devices here - which is the price of the size.
10. Odin 2 โ the best for the heaviest titles
The Snapdragon 8 Gen 2 device that made the whole 3DS library comfortable when it launched, and still the one with the most recorded headroom. A 6.0-inch 1920 x 1080 IPS panel, an 8000 mAh battery, Hall-effect sticks and triggers, and a gyroscope, from $299. It grades the 3DS a straight A, the Switch a C+, and the PlayStation 2 an A. It is $50 more than the Pocket 6 for a slightly larger screen and a larger battery.
11. Steam Deck OLED โ the best for accuracy
The only device in this ranking that runs the desktop build of Azahar on desktop-class silicon. A 7.4-inch 1280 x 800 OLED, an AMD Sephiroth APU, a 50 Wh battery and a six-axis gyroscope, from $549. It is the only handheld here that grades both the 3DS and the Switch a straight A. Its 1280 x 800 panel is the worst geometry for the 3DS's stacked render of anything in this guide - a 0.833 source into a 1.6 panel means the emulator cannot scale it at all without overflowing, so it draws the 400 x 480 box at 1x and fills just 31.2% of the panel's width - and its ergonomics assume a desk or a couch rather than a pocket. What you buy at this price is the emulator's most accurate path and the ability to run it at high internal resolution on a big panel. For a console whose library is mostly 240p, that is a luxury, not a requirement.
Sources and where these numbers come from
Every figure in this guide is recomputable. The pass rates, the failure counts, the chip-level breakdowns and the panel geometry are all computed by a script that queries our console database directly; the emulator facts are checked against Azahar's own documentation and release history.
- Azahar - the project's own statement that it continues Citra's legacy, its platform list and its published minimum requirements (Android 10.0+, Snapdragon 835 or better, OpenGL ES 3.2 or Vulkan 1.1, 2 GB RAM): azahar-emu.org and github.com/azahar-emu/azahar
- Citra - the discontinuation of the original emulator and its final release, Nightly 2104 on 4 March 2024: citra-emu.org
- Nintendo 3DS hardware - the dual-core ARM11 at 268 MHz, the 804 MHz quad-core New variant, the PICA200 GPU, the 128 MB and 256 MB FCRAM figures, the 800 x 240 autostereoscopic upper panel at 400 x 240 per eye, the 320 x 240 lower touchscreen and the region lock: en.wikipedia.org/wiki/Nintendo_3DS
- AYN Technologies - the Thor's two AMOLED panels, the Snapdragon 8 Gen 2, its 6000 mAh battery and the Odin 2's specifications: ayntec.com
- AYANEO - the Pocket DS's 7.0-inch OLED and 5.0-inch secondary panels and the Flip DS family specifications: ayaneo.com
- Mangmi - the Air Y Pro's Snapdragon 865, 4.2-inch 1280 x 960 panel and 5000 mAh battery, and the Pocket Max's 7.0-inch 144 Hz AMOLED and 8000 mAh battery: mangmi.com
- Retroid - the Pocket 5, Pocket 6 and Pocket Nova specifications, including the Snapdragon 865 and 8 Gen 2 chips and the 1280 x 960 panels: goretroid.com
- Anbernic - the RG-477V's MediaTek Dimensity 8300 and 4.7-inch 1280 x 960 120 Hz panel, the RG DS's dual 4.0-inch panels, and the RG-557's specifications: anbernic.com
- KT Pocket - the KT-R2's MediaTek Dimensity 7300, its 4.2-inch 1280 x 960 4:3 panel, Hall sticks and 6920 mAh battery: ktpocket.com
- Valve - the Steam Deck OLED's 7.4-inch 1280 x 800 panel, six-axis gyroscope and current pricing: store.steampowered.com/steamdeck
Frequently Asked Questions
What is the best handheld for Nintendo 3DS emulation?
The Thor, from $249. The 3DS is a dual-screen clamshell, and the Thor is the cheapest handheld in our database that both reproduces that shape - a 6.0-inch 1920 x 1080 AMOLED primary over a 3.92-inch 1240 x 1080 AMOLED secondary - and grades the console a straight A on a Snapdragon 8 Gen 2. On a single-screen handheld the 3DS renders both of its screens stacked into one column; on the Thor each screen gets its own panel. If you do not need the second screen, the Mangmi Air Y Pro is the cheapest device in our database to grade the 3DS an A, at $160, and its 4.2-inch 1280 x 960 panel is an exact 2x of the 3DS's stacked 400 x 480 render. Of the 473 handhelds carrying a 3DS verdict, only 113 grade a straight A.
Can any handheld emulate the 3DS in 3D?
No, and it is not a question of price. The 3DS's upper panel is an autostereoscopic LCD that displays 800 x 240 pixels - 400 x 240 for each eye - so the console produces depth without glasses. No handheld in our database ships an autostereoscopic, parallax-barrier or lenticular panel; across all 622 devices we track, not one screen specification mentions 3D in any form. Azahar renders the 3DS in 2D, and every handheld here plays the library that way. The games are fully playable - the stereoscopic effect is a presentation layer, not a gameplay mechanic - but if the 3D effect is the reason you are buying, no handheld sells it to you.
Do I need two screens to emulate the 3DS?
No, but it is the difference between playing the library and playing it the way the console presented it. The 3DS is a clamshell with two panels - a 400 x 240 upper screen and a 320 x 240 resistive touchscreen - and only five handhelds in our database have two panels at all. Four of them grade the 3DS an A, and the cheapest is the Thor at $249. On a single-screen device the emulator stacks both screens into one 400 x 480 column and you toggle between them or run them letterboxed. That is perfectly workable, because very few 3DS games ask you to look at both screens at once. Where it hurts is the second-screen games - the ones that put a map, an inventory grid or a touch control on the lower panel.
Is the Citra emulator still maintained?
Not the original project, no. Citra's final release was Nightly 2104, published on 4 March 2024, and the upstream repository has been discontinued since. Development continues in Azahar, a free and open-source 3DS emulator that states plainly that it "continues the legacy of Citra" and is maintained by a community of contributors; its releases run to September 2026. For Android, Azahar's published minimums are Android 10.0 or newer (64-bit), a Snapdragon 835 system-on-chip or better, OpenGL ES 3.2 or Vulkan 1.1, and 2 GB of RAM with 4 GB recommended. Every device in this guide clears that bar comfortably - which is exactly why the bar is not what separates them.
Why do cheap handhelds run DS games but not 3DS games?
Because the two consoles are a generation of silicon apart, and the budget chips were built for the older one. The DS runs on an ARM9 and an ARM7 with 4 MB of RAM; the 3DS runs a dual-core ARM11 at 268 MHz with 128 MB of FCRAM and a PICA200 GPU, and its New variant doubles all of that. The gap shows up brutally in our data. The Rockchip RK3566 - the chip in almost every $80-$150 horizontal handheld of the last three years - grades the 3DS an F on 37 of its 38 devices, while grading the DS an A, and the Game Boy, PlayStation 1 and Super Nintendo an A each, on those very same 37 devices. It is a chip our database recommends for four systems, and it cannot render one frame of a 3DS game. Of the 231 failing devices with a usable price, 171 sell for under $100.