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LostInConsoles

Your Gateway to Retro Gaming Reviews

Mario 128

Unknown year •GameCube

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Game Details

Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.

Where To Buy The Hardware

Mario 128 runs on the handhelds below. Buying one through these links supports Lost In Consoles.

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Compatible Retro Handhelds

These handhelds can play this game on at least one matching system at a B grade or better.

AOKZOE A1

AOKZOE A1

AOKZOE (One Netbook spinoff)

Price: 16GB+512GB: $899 / $1099 16GB+1TB: $999 / $1199 16GB+2TB: $1150 / $1350 32GB+2TB: $1299 / $1499

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