1995 •PlayStation 1, Sega Saturn
An adventure game based on L. Frank Baum's novel The Wonderful Wizard of Oz.
RG-351P by Anbernic, Horizontal retro handheld, running EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11), powered by RockChip RK33...
Marketplace rows use affiliate-friendly links where available. Average price stays based on the console database, not live per-store pricing.
| Store | Price |
|---|---|
|
Aliexpress (Official Flagship Store)
1, 2
Imported from spreadsheet hyperlink
|
99.0 |
|
Aliexpress
(Official Store)
1, 2
Imported from spreadsheet hyperlink
|
99.0 |
|
Amazon
Amazon search results
|
99.0 |
|
Retromimi
Imported from spreadsheet hyperlink
|
99.0 |
|
AliExpress
AliExpress search results
|
99.0 |
|
Alibaba
Alibaba search results
|
99.0 |
Affiliate disclosure and terms are linked in the footer.
Broad emulation range
RG-351P from Anbernic is the kind of retro handheld that makes sense only once you stop reading the spec sheet like a trophy case and start reading it like a buyer.
If your library leans toward Game Boy, NES, and Sega Genesis, RG-351P immediately becomes more than just another line in a spreadsheet.
Before the review gets opinionated, here is the clean spec picture. This table is the reality check that keeps the rest of the write-up grounded.
| Category | Details |
|---|---|
| Brand | Anbernic |
| Release | 2020 / 09 |
| Form factor | Horizontal |
| Operating system | EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11) |
| Overall performance | ⭐️⭐️⭐️⭐️½ |
| SoC | RockChip RK3326 |
| CPU | Cortex-A35, 4 Cores, and 1.3 GHz - 1.5 GHz |
| GPU | Mali-G31 MP2, 2 Cores, and 650 MHz |
| RAM | 1 GB DDR3 |
| Display | 3.5 inch, IPS, and 60 Hz |
| Resolution | 320 x 480, 3:2, and 164.83 PPI |
| Battery and cooling | 3500 mAh and Heatsink |
| Storage and I/O | External MicroSD, USB-C x2, and 3.5mm Headphone |
| Price | 99.0 |
If this review pulls you in, the fastest next rabbit hole is RG-351M and RG-351MP, because those are the products most likely to clarify whether RG-351P is your real match or just your current curiosity.
RG-351P is best framed as a machine for players who want a balanced handheld that can stretch beyond the basics. This category rewards shoppers who know what kind of sessions they actually play, because not every strong device is strong in the same way.
The horizontal shape matters here because it changes comfort, portability, and the kind of nostalgia the device leans into. The fact that it runs EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11) also affects what kind of setup work, app ecosystem, and tinkering ceiling buyers should expect.
The release timing listed as 2020 / 09 helps place it in context. Context matters because buyers are not comparing isolated products; they are comparing moments in the market.
RG-351P pairs the hardware with 3.5 inch, IPS, 60 Hz, 320 x 480, 3:2, and 164.83 PPI. That is the kind of detail stack retro buyers should linger on, because a handheld can be technically capable and still feel wrong if the aspect ratio, sharpness, and scaling story are off. The screen protection is listed as Tempered Glass (OCA Laminated), a small clue that often hints at how polished or rough the front face might feel in daily use.
The controls are described with Cross Upper placement, Dual thumbsticks with L3/R3 Lower placement, 4 Buttons, L1, R1, L2, R2 Horizontal, and Power, Reset. That matters more than many spec sheets admit, because the difference between a fun handheld and a fatiguing one often shows up in the D-pad, shoulder shape, and how naturally the thumbs settle into place. A device can run a game and still fail the vibe test if the controls feel like an afterthought.
The 3:2 aspect ratio adds another layer to the story. The right screen is not always the fanciest one. Sometimes it is the one that makes your core library look natural instead of merely possible.
RG-351P is described with battery: 3500 mAh and cooling: Heatsink. Those are not background details; they shape noise, comfort, endurance, and whether the device feels eager to be used or mildly exhausting to keep fed. Audio is covered by Dual Stereo Bottom facing and 3.5mm Headphone, which matters for sofa play, travel, and late-night sessions when speakers and headphone output can quietly make or break the experience.
Physically, the device is outlined by 151.5 mm x 70 mm x 18 mm, 189.0, Plastic, and Dark Gray, White, GBA Indigo. This is where you start picturing whether it is truly pocketable, only jacket-safe, or clearly a bag companion. A handheld is only as portable as the friction it introduces. Too heavy, too hot, too awkward, and even strong specs start feeling theoretical.
The practical I/O story includes External MicroSD, Dual USB-C OTG, WiFi (internal only on 1st batch, all following batches require external WiFi dongle), and USB-C x2. These details matter because many retro buyers are also collectors, tinkerers, dock-and-TV players, or people with large libraries that need sensible storage and transfer options.
| Console | Angle | Price | Performance | Why Click Through |
|---|---|---|---|---|
RG-351M Anbernic | Brand Neighbor | 140.0 | ⭐️⭐️⭐️⭐️½ | same operating system, horizontal layout, tracked around 140.0. |
RG-351MP Anbernic | Brand Neighbor | 147.0 | ⭐️⭐️⭐️⭐️½ | same operating system, horizontal layout, tracked around 147.0. |
GameForce CHI | Closest Match | 95.0 | ⭐️⭐️⭐️⭐️½ | horizontal layout, tracked around 95.0, rated ⭐️⭐️⭐️⭐️½. |
Z-Pocket Game Pro Game Kiddy / Z-Pocket Game | Closest Match | Aluminum: $150 Plastic: $100 | ⭐️⭐️⭐️⭐️½ | horizontal layout, tracked around Aluminum: $150 Plastic: $100, rated ⭐️⭐️⭐️⭐️½. |
RG-351P becomes much easier to judge once it is forced into the same room as RG-351M, RG-351MP, and GameForce. This is where a vague impression turns into a real buying decision, because each nearby rival throws a different kind of pressure on the table.
RG-351P versus RG-351M is interesting because brand neighbor is the obvious angle. If RG-351P feels almost right but not quite, RG-351M is the sort of nearby detour that can completely change the shortlist. RG-351M is tracked around 140.0. Its overall rating is ⭐️⭐️⭐️⭐️½. RG-351P versus RG-351MP is interesting because brand neighbor is the obvious angle. RG-351MP sits close enough to RG-351P to make the comparison meaningful, but different enough to sharpen the buying decision. RG-351MP is tracked around 147.0. RG-351P versus GameForce is interesting because closest match is the obvious angle. Compared with RG-351P, GameForce makes the more obvious play for readers who care about closest match. GameForce is tracked around 95.0.
Comparison is the antidote to spec-sheet hypnosis. Once you stack the neighbors side by side, you stop asking which one is objectively best and start asking which one is best for your habits.
The heart of the machine is the RockChip RK3326. CPU duties are handled by Cortex-A35. Graphics are handled by Mali-G31 MP2. Memory is listed at 1 GB DDR3. The sheet rates the overall performance at ⭐️⭐️⭐️⭐️½, or roughly 4.5 on the normalized scale.
The CPU side is described with 4 Cores, 4 Threads, and 1.3 GHz - 1.5 GHz, which is more useful than brand names alone because it hints at how much headroom the handheld should have before emulator tuning gets annoying. On the graphics side, 2 Cores, 650 MHz, and ARM helps sketch the ceiling for heavier systems, upscale experiments, and shader curiosity.
RG-351P looks strongest with Game Boy (A), NES (A), Sega Genesis (A), Game Boy Advance (A), Super Nintendo (A), and PlayStation 1 (A), which gives the review something more tangible than a vague "good for retro" verdict. The listed emulation limit, SNES FX & 3D PS1 (60 FPS), 2D PSP mostly playable but 3D PSP needs frameskip, N64 & Dreamcast mostly playable for easier to emulate games, is the kind of line buyers should actually respect because it tells you where the romance ends and the compromise begins.
The middle tier of compatibility, including Nintendo 64 (C), Dreamcast (C), and PSP (C), is where the buyer needs some honesty. These are usually the systems that separate a casual dabbler from a user who is happy tweaking emulator settings, testing cores, or accepting the occasional rough edge.
RG-351P is currently tracked around 99.0 and lands in the $075 - $100 pricing band. This category is ruthless about value perception. A handheld can be beloved at one price and impossible to defend at another.
The spreadsheet points shoppers toward Aliexpress (Official Flagship Store) 1, 2, Aliexpress (Official Store) 1, 2, Amazon, and Retromimi for availability. That matters because storefront quality, shipping confidence, and after-sales expectations often shape the emotional experience of a purchase before the box even arrives.
The tradeoffs are not buried, either: the sheet flags usb based controls, has trouble reconnecting the controller after waking from sleep in non retroarch emulators, has a bug where the controller can disconnect at around 30% - 40% battery remaining. Good buying advice is not about pretending the downsides do not exist; it is about deciding whether the downsides land in the part of the experience you personally care about.
RG-351P leaves the strongest impression when you frame it as a recommendation for players who want a balanced handheld that can stretch beyond the basics. That framing keeps the review honest and stops the verdict from sliding into generic praise.
Broad emulation range is not just a catchy label here. It is the cleanest shorthand for why this device deserves attention. The compatibility profile around Game Boy (A), NES (A), Sega Genesis (A), and Game Boy Advance (A) gives it a concrete identity. The main caution remains usb based controls, has trouble reconnecting the controller after waking from sleep in non retroarch emulators, has a bug where the controller can disconnect at around 30% - 40% battery remaining.
If the device sparks your interest, the smartest next click is usually RG-351M, followed by RG-351MP, because that is where the shape of the market around it comes into focus. That is what a good review should do: not close the conversation, but sharpen the next choice.
Games shown here match systems this handheld can run at a B grade or better.
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