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LostInConsoles

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RG351P

RG351P by Anbernic, Horizontal retro handheld, running EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11), powered by RockChip RK332...

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Specifications

  • Brand: Anbernic
  • Release Date: 2020 / 09
  • Price: 99.0
  • Form Factor: Horizontal
  • OS: EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11)

Where To Buy

Marketplace rows use affiliate-friendly links where available. Average price stays based on the console database, not live per-store pricing.

Store Price
Aliexpress (Official Flagship Store) 1, 2
Imported from spreadsheet hyperlink
99.0
Aliexpress (Official Store) 1, 2
Imported from spreadsheet hyperlink
99.0
Amazon
Amazon search results
99.0
Retromimi
Imported from spreadsheet hyperlink
99.0
AliExpress
AliExpress search results
99.0
Alibaba
Alibaba search results
99.0

Affiliate disclosure and terms are linked in the footer.

RG-351P review: why this horizontal handheld is more interesting than it first looks

Broad emulation range

RG-351P from Anbernic is the kind of retro handheld that makes sense only once you stop reading the spec sheet like a trophy case and start reading it like a buyer.

If your library leans toward Game Boy, NES, and Sega Genesis, RG-351P immediately becomes more than just another line in a spreadsheet.

Best For

  • Players who want a balanced handheld that can stretch beyond the basics.
  • Best fit for Game Boy (A), NES (A), and Sega Genesis (A).
  • Designed around a horizontal handheld shape.

Why It Hooks You

  • Overall rating sits at ⭐️⭐️⭐️⭐️½.
  • IPS display story helps define the vibe.
  • Current price context is 99.0.

Watch Outs

  • USB based controls, has trouble reconnecting the controller after waking from sleep in non Retroarch emulators, has a bug where the controller can disconnect at around 30% - 40% battery remaining
  • Some systems, including Nintendo 64 (C) and Dreamcast (C), may need more tuning.

Spec Snapshot

Before the review gets opinionated, here is the clean spec picture. This table is the reality check that keeps the rest of the write-up grounded.

CategoryDetails
BrandAnbernic
Release2020 / 09
Form factorHorizontal
Operating systemEmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11)
Overall performance⭐️⭐️⭐️⭐️½
SoCRockChip RK3326
CPUCortex-A35, 4 Cores, and 1.3 GHz - 1.5 GHz
GPUMali-G31 MP2, 2 Cores, and 650 MHz
RAM1 GB DDR3
Display3.5 inch, IPS, and 60 Hz
Resolution320 x 480, 3:2, and 164.83 PPI
Battery and cooling3500 mAh and Heatsink
Storage and I/OExternal MicroSD, USB-C x2, and 3.5mm Headphone
Price99.0

If this review pulls you in, the fastest next rabbit hole is RG-351M and RG-351MP, because those are the products most likely to clarify whether RG-351P is your real match or just your current curiosity.

How To Read This Device

RG-351P is best framed as a machine for players who want a balanced handheld that can stretch beyond the basics. This category rewards shoppers who know what kind of sessions they actually play, because not every strong device is strong in the same way.

The horizontal shape matters here because it changes comfort, portability, and the kind of nostalgia the device leans into. The fact that it runs EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11) also affects what kind of setup work, app ecosystem, and tinkering ceiling buyers should expect.

The release timing listed as 2020 / 09 helps place it in context. Context matters because buyers are not comparing isolated products; they are comparing moments in the market.

What It Should Feel Like In Hand

RG-351P pairs the hardware with 3.5 inch, IPS, 60 Hz, 320 x 480, 3:2, and 164.83 PPI. That is the kind of detail stack retro buyers should linger on, because a handheld can be technically capable and still feel wrong if the aspect ratio, sharpness, and scaling story are off. The screen protection is listed as Tempered Glass (OCA Laminated), a small clue that often hints at how polished or rough the front face might feel in daily use.

The controls are described with Cross Upper placement, Dual thumbsticks with L3/R3 Lower placement, 4 Buttons, L1, R1, L2, R2 Horizontal, and Power, Reset. That matters more than many spec sheets admit, because the difference between a fun handheld and a fatiguing one often shows up in the D-pad, shoulder shape, and how naturally the thumbs settle into place. A device can run a game and still fail the vibe test if the controls feel like an afterthought.

The 3:2 aspect ratio adds another layer to the story. The right screen is not always the fanciest one. Sometimes it is the one that makes your core library look natural instead of merely possible.

How It Lives Beyond The Spec Sheet

RG-351P is described with battery: 3500 mAh and cooling: Heatsink. Those are not background details; they shape noise, comfort, endurance, and whether the device feels eager to be used or mildly exhausting to keep fed. Audio is covered by Dual Stereo Bottom facing and 3.5mm Headphone, which matters for sofa play, travel, and late-night sessions when speakers and headphone output can quietly make or break the experience.

Physically, the device is outlined by 151.5 mm x 70 mm x 18 mm, 189.0, Plastic, and Dark Gray, White, GBA Indigo. This is where you start picturing whether it is truly pocketable, only jacket-safe, or clearly a bag companion. A handheld is only as portable as the friction it introduces. Too heavy, too hot, too awkward, and even strong specs start feeling theoretical.

The practical I/O story includes External MicroSD, Dual USB-C OTG, WiFi (internal only on 1st batch, all following batches require external WiFi dongle), and USB-C x2. These details matter because many retro buyers are also collectors, tinkerers, dock-and-TV players, or people with large libraries that need sensible storage and transfer options.

If You Are Comparing It To Nearby Rivals

ConsoleAnglePricePerformanceWhy Click Through
RG-351M
Anbernic
Brand Neighbor140.0⭐️⭐️⭐️⭐️½same operating system, horizontal layout, tracked around 140.0.
RG-351MP
Anbernic
Brand Neighbor147.0⭐️⭐️⭐️⭐️½same operating system, horizontal layout, tracked around 147.0.
Closest Match95.0⭐️⭐️⭐️⭐️½horizontal layout, tracked around 95.0, rated ⭐️⭐️⭐️⭐️½.
Z-Pocket Game Pro
Game Kiddy / Z-Pocket Game
Closest MatchAluminum: $150 Plastic: $100⭐️⭐️⭐️⭐️½horizontal layout, tracked around Aluminum: $150 Plastic: $100, rated ⭐️⭐️⭐️⭐️½.

RG-351P becomes much easier to judge once it is forced into the same room as RG-351M, RG-351MP, and GameForce. This is where a vague impression turns into a real buying decision, because each nearby rival throws a different kind of pressure on the table.

RG-351P versus RG-351M is interesting because brand neighbor is the obvious angle. If RG-351P feels almost right but not quite, RG-351M is the sort of nearby detour that can completely change the shortlist. RG-351M is tracked around 140.0. Its overall rating is ⭐️⭐️⭐️⭐️½. RG-351P versus RG-351MP is interesting because brand neighbor is the obvious angle. RG-351MP sits close enough to RG-351P to make the comparison meaningful, but different enough to sharpen the buying decision. RG-351MP is tracked around 147.0. RG-351P versus GameForce is interesting because closest match is the obvious angle. Compared with RG-351P, GameForce makes the more obvious play for readers who care about closest match. GameForce is tracked around 95.0.

Comparison is the antidote to spec-sheet hypnosis. Once you stack the neighbors side by side, you stop asking which one is objectively best and start asking which one is best for your habits.

Performance, Emulation, and Real Headroom

The heart of the machine is the RockChip RK3326. CPU duties are handled by Cortex-A35. Graphics are handled by Mali-G31 MP2. Memory is listed at 1 GB DDR3. The sheet rates the overall performance at ⭐️⭐️⭐️⭐️½, or roughly 4.5 on the normalized scale.

The CPU side is described with 4 Cores, 4 Threads, and 1.3 GHz - 1.5 GHz, which is more useful than brand names alone because it hints at how much headroom the handheld should have before emulator tuning gets annoying. On the graphics side, 2 Cores, 650 MHz, and ARM helps sketch the ceiling for heavier systems, upscale experiments, and shader curiosity.

RG-351P looks strongest with Game Boy (A), NES (A), Sega Genesis (A), Game Boy Advance (A), Super Nintendo (A), and PlayStation 1 (A), which gives the review something more tangible than a vague "good for retro" verdict. The listed emulation limit, SNES FX & 3D PS1 (60 FPS), 2D PSP mostly playable but 3D PSP needs frameskip, N64 & Dreamcast mostly playable for easier to emulate games, is the kind of line buyers should actually respect because it tells you where the romance ends and the compromise begins.

The middle tier of compatibility, including Nintendo 64 (C), Dreamcast (C), and PSP (C), is where the buyer needs some honesty. These are usually the systems that separate a casual dabbler from a user who is happy tweaking emulator settings, testing cores, or accepting the occasional rough edge.

Price, Availability, and Value Pressure

RG-351P is currently tracked around 99.0 and lands in the $075 - $100 pricing band. This category is ruthless about value perception. A handheld can be beloved at one price and impossible to defend at another.

The spreadsheet points shoppers toward Aliexpress (Official Flagship Store) 1, 2, Aliexpress (Official Store) 1, 2, Amazon, and Retromimi for availability. That matters because storefront quality, shipping confidence, and after-sales expectations often shape the emotional experience of a purchase before the box even arrives.

The tradeoffs are not buried, either: the sheet flags usb based controls, has trouble reconnecting the controller after waking from sleep in non retroarch emulators, has a bug where the controller can disconnect at around 30% - 40% battery remaining. Good buying advice is not about pretending the downsides do not exist; it is about deciding whether the downsides land in the part of the experience you personally care about.

The Shortlist Verdict

RG-351P leaves the strongest impression when you frame it as a recommendation for players who want a balanced handheld that can stretch beyond the basics. That framing keeps the review honest and stops the verdict from sliding into generic praise.

Broad emulation range is not just a catchy label here. It is the cleanest shorthand for why this device deserves attention. The compatibility profile around Game Boy (A), NES (A), Sega Genesis (A), and Game Boy Advance (A) gives it a concrete identity. The main caution remains usb based controls, has trouble reconnecting the controller after waking from sleep in non retroarch emulators, has a bug where the controller can disconnect at around 30% - 40% battery remaining.

If the device sparks your interest, the smartest next click is usually RG-351M, followed by RG-351MP, because that is where the shape of the market around it comes into focus. That is what a good review should do: not close the conversation, but sharpen the next choice.

Playable Games

Games shown here match systems this handheld can run at a B grade or better.

Triku
Triku

Unknown year Game Boy

Meet Triku, a platform-adventure game that's made for fans of Monster World IV and Shantae in which you take control of Triku who must travel across v...

Tringo
Tringo

2006 Game Boy Advance

Tringo combines elements of puzzle games and bingo in a challenging brain-twister. Players start with a blank board on which they must place 35 game p...

Trioncube
Trioncube

2007 Nintendo DS

In Trioncube, the player must embark on a journey across eight planets into the depths of space, as the captain of the mighty space ship Penko, to res...

Trip World
Trip World

1992 Game Boy, Nintendo 3DS

In Trip World, you play as a strange creature called Yakopoo, who has to recover his tribe's stolen flower to prevent the villagers from fighting each...

Trip'd
Trip'd

1994 PlayStation 1

Trip'd is a falling block puzzle game similar to Puyo Puyo. Instead of blocks, alien eggs of multiple colors fall down and the player must arrange the...

Triple
Triple

2005 Game Boy Advance

Triple is one of the few games released for the Game Boy Advance add-on Play-Yan. It was distributed online by Nintendo in 2005.

Triple Play 2000
Triple Play 2000

1999 Nintendo 64, PlayStation 1

This is POWER Baseball! Great game features such as: Full control hitting - more power, more contact! One-button baserunning! Fast-paced gameplay! Hom...

Triple Play 2001
Triple Play 2001

2000 PlayStation 1

The highly popular baseball series TRIPLE PLAY makes its appearance on the Game Boy Color with TRIPLE PLAY 2001. You can play with or against any of t...

Triple Play 96
Triple Play 96

1995 Sega Genesis

Triple Play 96 is one of the earliest entries in EA's Triple Play series that featured a full MLB and MLBPA license with many of the top players of th...

Triple Play 97
Triple Play 97

1996 PlayStation 1

An early 3D baseball video game developed by EA Sports (PS1) and Synergistic Software (PC port). MLB and MLBPA licensed. Opening day 1996 team roster...

Triple Play 98
Triple Play 98

1997 PlayStation 1

Triple Play 98 features all 30 major league stadiums, but not all 30 team rosters. This game was released prior to the expansion draft of the Arizona...