Odroid Go
Odroid Go by HardKernel, now discontinued, Vertical retro handheld, running Retro ESP32, powered by Espressif Systems ESP32-WROVER-B, with a 2.4 inch display
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Specifications
55 of 65 catalogued fields are filled in for this handheld. Anything the catalogue has not recorded is labelled Not documented rather than estimated.
Identity
- Brand
- HardKernel
- Release Date
- 2018
- Price
- Discontinued
- Pricing category
- Discontinued
Form factor & shell
- Form Factor
- Vertical
- Shell material
- Plastic
- Colors
- Transparent
- Dimensions
- 105 mm x 65 mm x 16 mm
- Weight
- 115 grams
- Cooling
- Not documented
Operating system
- Operating System
- Retro ESP32
Performance
- System on a Chip
- Espressif Systems ESP32-WROVER-B
- CPU
- Tensilica Xtensa LX6
- CPU cores
- 2 Cores
- CPU threads
- 2 Threads
- CPU clock speed
- 80 MHz - 240 MHz
- Architecture
- Xtensa
- GPU
- Not documented
- GPU cores
- Not documented
- GPU clock speed
- Not documented
- RAM
- 4MB PSRAM
- Performance rating
- 2/10 · C-
Display
- Screen size
- 2.4 inch
- Screen type
- TFT
- Resolution
- 320 x 240
- PPI
- 166.67 PPI
- Aspect ratio
- 4:3
- Screen refresh rate
- 60 Hz
- Screen lens
- Plastic
Battery & charging
- Battery
- 1200 mAh
- Charge port
- Micro USB
- Storage
- Internal 16 MB & External MicroSD
Controls
- D-pad
- Cross Upper placement
- Analogs
- Not documented
- Face buttons
- 2 Buttons
- Shoulder buttons
- Not documented
- Extra buttons
- Menu, Volume
- Rumble
- Not documented
- Volume control
- Dedicated Button
- Brightness control
- Button Combination
- Power control
- Switch
Connectivity
- Connectivity
- Bluetooth, WiFi
- Video output
- Not documented
- Audio output
- Not documented
- Speaker
- Single Mono Front facing
- Sensors
- Not documented
Emulation grades
- Game Boy
- A
- Nintendo Entertainment System
- A
- Sega Genesis
- F
- Game Boy Advance
- F
- Super Nintendo
- F
- PlayStation 1
- F
- Nintendo DS
- F
- Nintendo 64
- F
- Dreamcast
- F
- PSP
- F
- Sega Saturn
- F
- GameCube
- F
- Wii
- F
- Nintendo 3DS
- F
- PlayStation 2
- F
- Wii U
- F
- Nintendo Switch
- F
- PlayStation 3
- F
- Emulation limit
- GB, GBC, GG, NES, SMS, COL
Where To Buy
Marketplace rows use affiliate-friendly links where available. Average price stays based on the console database, not live per-store pricing.
| Store | Price |
|---|---|
|
Amazon
Amazon search results
|
Discontinued |
|
Ebay
Imported from spreadsheet hyperlink
|
Discontinued |
|
AliExpress
AliExpress search results
|
Discontinued |
|
Alibaba
Alibaba search results
|
Discontinued |
Affiliate disclosure and terms are linked in the footer.
Odroid Go review: should it beat out GameBoy ESP32 and the rest of its closest rivals?
Budget shortlist candidate
Odroid Go is more compelling when you judge it by role, not hype: what it can emulate comfortably, how it should feel in the hand, what it costs, and which nearby alternatives keep it honest.
Odroid Go is not trying to win every argument at once; its appeal lives in the balance between emulation comfort, day-to-day usability, and whether its price still feels sane.
Best For
- Players who care about nostalgia, portability, and quick pick-up sessions.
- Best fit for Game Boy (A) and NES (A).
- Designed around a vertical handheld shape.
Why It Hooks You
- Overall rating sits at 2/10 · C-.
- TFT display story helps define the vibe.
Watch Outs
- No headphone jack, underpowered, screen tearing
Spec Snapshot
Before the review gets opinionated, here is the clean spec picture. This table is the reality check that keeps the rest of the write-up grounded.
| Category | Details |
|---|---|
| Brand | HardKernel |
| Release | 2018 |
| Form factor | Vertical |
| Operating system | Retro ESP32 |
| Overall performance | 2/10 · C- |
| SoC | Espressif Systems ESP32-WROVER-B |
| CPU | Tensilica Xtensa LX6, 2 Cores, and 80 MHz - 240 MHz |
| RAM | 4MB PSRAM |
| Display | 2.4 inch, TFT, and 60 Hz |
| Resolution | 320 x 240, 4:3, and 166.67 PPI |
| Battery and cooling | 1200 mAh |
| Storage and I/O | Internal 16 MB & External MicroSD and Micro USB |
| Price | Discontinued |
If this review pulls you in, the fastest next rabbit hole is GameBoy ESP32 and JXD 683, because those are the products most likely to clarify whether Odroid Go is your real match or just your current curiosity.
The Buyer Profile
Odroid Go is best framed as a machine for players who care about nostalgia, portability, and quick pick-up sessions. The smartest handheld purchases usually happen when the buyer matches the hardware to a play style instead of falling for the loudest marketing line.
The vertical shape matters here because it changes comfort, portability, and the kind of nostalgia the device leans into. The fact that it runs Retro ESP32 also affects what kind of setup work, app ecosystem, and tinkering ceiling buyers should expect.
The release timing listed as 2018 helps place it in context. A handheld can be exciting because it is current, but it can also be relevant because it still makes sense at today's street price.
Where The Value Story Gets Real
This category is ruthless about value perception. A handheld can be beloved at one price and impossible to defend at another.
The spreadsheet points shoppers toward Hardkernel.com and Ebay for availability. That matters because storefront quality, shipping confidence, and after-sales expectations often shape the emotional experience of a purchase before the box even arrives. The listed strengths orbit around cheap, diy.
The tradeoffs are not buried, either: the sheet flags no headphone jack, underpowered, screen tearing. The smartest shortlist is usually the one that sees the flaw clearly and decides it is either acceptable or disqualifying before the credit card comes out.
Daily Use, Portability, and The Physical Reality
Odroid Go is described with battery: 1200 mAh. Those are not background details; they shape noise, comfort, endurance, and whether the device feels eager to be used or mildly exhausting to keep fed. Audio is covered by Single Mono Front facing, which matters for sofa play, travel, and late-night sessions when speakers and headphone output can quietly make or break the experience.
Physically, the device is outlined by 105 mm x 65 mm x 16 mm, 115 grams, Plastic, and Transparent. This is where you start picturing whether it is truly pocketable, only jacket-safe, or clearly a bag companion. Buyers often underestimate how much daily affection is driven by the little things: where the ports sit, how the shell feels, and whether the handheld seems built for real use instead of product photos.
The practical I/O story includes Internal 16 MB & External MicroSD, Bluetooth, WiFi, and Micro USB. These details matter because many retro buyers are also collectors, tinkerers, dock-and-TV players, or people with large libraries that need sensible storage and transfer options.
The Consoles Most Likely To Pull You Away
| Console | Angle | Price | Performance | Why Click Through |
|---|---|---|---|---|
GameBoy ESP32 Game Case | Closest Match | $60 | 2/10 · C- | same operating system, vertical layout, tracked around $60. |
JXD 683 JinXing Digital | Better Value | TBD | 2/10 · C- | rated 2/10 · C-. |
Sega Gopher AtGames | Better Value | Discontinued | 2/10 · C- | rated 2/10 · C-. |
JXD 100 JinXing Digital | More Powerful | TBD | 4.5/10 · C+ | vertical layout, rated 4.5/10 · C+. |
Odroid Go becomes much easier to judge once it is forced into the same room as GameBoy ESP32, JXD 683, and Sega Gopher. This is where a vague impression turns into a real buying decision, because each nearby rival throws a different kind of pressure on the table.
Odroid Go versus GameBoy ESP32 is interesting because closest match is the obvious angle. If Odroid Go feels almost right but not quite, GameBoy ESP32 is the sort of nearby detour that can completely change the shortlist. GameBoy ESP32 is tracked around $60. Its overall rating is 2/10 · C-. From another angle, odroid Go versus JXD 683 is interesting because better value is the obvious angle. JXD 683 sits close enough to Odroid Go to make the comparison meaningful, but different enough to sharpen the buying decision. From another angle, odroid Go versus Sega Gopher is interesting because better value is the obvious angle. Sega Gopher sits close enough to Odroid Go to make the comparison meaningful, but different enough to sharpen the buying decision.
The real benefit of this comparison set is not that it declares a single winner. It reveals which compromise profile feels least annoying over time.
Screen, Controls, and First-Contact Feel
Odroid Go pairs the hardware with 2.4 inch, TFT, 60 Hz, 320 x 240, 4:3, and 166.67 PPI. That is the kind of detail stack retro buyers should linger on, because a handheld can be technically capable and still feel wrong if the aspect ratio, sharpness, and scaling story are off. The screen protection is listed as Plastic, a small clue that often hints at how polished or rough the front face might feel in daily use.
The controls are described with Cross Upper placement, 2 Buttons, and Menu, Volume. That matters more than many spec sheets admit, because the difference between a fun handheld and a fatiguing one often shows up in the D-pad, shoulder shape, and how naturally the thumbs settle into place. This is where a retro handheld stops being abstract and starts becoming a piece of physical furniture for your hands.
The 4:3 aspect ratio adds another layer to the story. The right screen is not always the fanciest one. Sometimes it is the one that makes your core library look natural instead of merely possible.
Performance, Emulation, and Real Headroom
The heart of the machine is the Espressif Systems ESP32-WROVER-B. CPU duties are handled by Tensilica Xtensa LX6. Memory is listed at 4MB PSRAM. The sheet rates the overall performance at 2/10 · C-, or roughly 1 on the normalized scale.
The CPU side is described with 2 Cores, 2 Threads, and 80 MHz - 240 MHz, which is more useful than brand names alone because it hints at how much headroom the handheld should have before emulator tuning gets annoying. On the graphics side, Xtensa helps sketch the ceiling for heavier systems, upscale experiments, and shader curiosity.
Odroid Go looks strongest with Game Boy (A) and NES (A), which gives the review something more tangible than a vague "good for retro" verdict. The listed emulation limit, GB, GBC, GG, NES, SMS, COL, is the kind of line buyers should actually respect because it tells you where the romance ends and the compromise begins.
If there is a weakness here, it is not necessarily fatal. It simply means the smartest pitch for this handheld is often the honest one: let it own the systems it handles confidently and do not pretend it is built to brute-force every wish list.
The Shortlist Verdict
Odroid Go leaves the strongest impression when you frame it as a recommendation for players who care about nostalgia, portability, and quick pick-up sessions. That framing keeps the review honest and stops the verdict from sliding into generic praise.
Budget shortlist candidate is not just a catchy label here. It is the cleanest shorthand for why this device deserves attention. The compatibility profile around Game Boy (A) and NES (A) gives it a concrete identity. The main caution remains no headphone jack, underpowered, screen tearing.
If the device sparks your interest, the smartest next click is usually GameBoy ESP32, followed by JXD 683, because that is where the shape of the market around it comes into focus. A useful verdict should leave the reader more curious, but also more precise.
Playable Games
Games shown here match systems this handheld can run at a B grade or better.
1989 •Nintendo Entertainment System
Go North to the Arctic and meet Mr. Penguin. He is one of the great pioneers of the icy climate and if I may say so, a survivor. His game is collectin...
1990 •Game Boy
Aretha is a top-down fantasy RPG in the Aretha trilogy, developed by Japan Art Media and published by Yanoman. It was only released in Japan.
1991 •Game Boy
Aretha II is a Role-Playing game, developed by Japan Art Media and published by Yanoman, which was released in Japan in 1991.
1992 •Game Boy
Aretha III is a top-down fantasy RPG and the third game in the Aretha trilogy, developed by Japan Art Media and published by Yanoman. It was only rele...
2021 •Game Boy
In a calm, small city, there's a young human called Ari who moved there recently, and works with delivery. Which is a fairly easy job -- you receive y...
2021 •Nintendo Entertainment System
A game of fast paced cooperative mayhem, as you work to keep an arcade running.
1986 •Nintendo Entertainment System
NES port of Arkanoid. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so...
2020 •Nintendo Entertainment System
This is a conversion of the 32 levels created exclusively for the Commodore Amiga version of Arkanoid, adapted into the NES port of the original.
2014 •Nintendo Entertainment System
ROM hack for Arkanoid with levels based around Chinese themes, originally it was made on a Chinese-language Japanese ROM for Arkanoid that was missing...
1990 •Nintendo Entertainment System
Arkista's Ring is a game developed by American Sammy for the Nintendo Entertainment System in 1990. It utilizes the familiar top-down perspective feat...
1991 •Nintendo Entertainment System
Armadillo is a platformer released for the Famicom in 1991.
Odroid Go — Frequently Asked Questions
Every answer is built from this console's own catalogue record. Where the record is empty, the answer says so rather than guessing.
Is the Odroid Go an official HardKernel product?
The console database lists the Odroid Go under the brand HardKernel. It does not document whether the Odroid Go is an officially licensed HardKernel product.
When was the Odroid Go released, and what does it cost?
The console database lists the release date as 2018 and the price as Discontinued for the Odroid Go.
What chipset and how much RAM does the Odroid Go have?
The console database lists the system on a chip as Espressif Systems ESP32-WROVER-B, the CPU as Tensilica Xtensa LX6, and the RAM as 4MB PSRAM for the Odroid Go.
What are the Odroid Go's dimensions, weight and battery?
The console database lists the dimensions as 105 mm x 65 mm x 16 mm, the weight as 115 grams, and the battery as 1200 mAh for the Odroid Go.
Which systems can the Odroid Go emulate well?
The console database gives the Odroid Go a grade of B+ or better for 2 systems: Game Boy and Nintendo Entertainment System.
Where can I buy the Odroid Go?
The marketplace rows shown for the Odroid Go are search and marketplace links, not a verified live price feed. The console database does not verify live prices or stock, so check the linked marketplace listings for current availability.
Sources & Editorial Notes
- Specifications are taken from this handheld's entry in the Lost In Consoles catalogue, which is compiled from manufacturer documentation and public filings. How we compile device data.
- Empty fields are published as Not documented. Nothing on this page is estimated, inferred or carried over from a similar device.
- Spotted an error? Send a correction.