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Anbernic RG556 vs RG557: same panel, $95 apart

Anbernic RG556 vs RG557: the same 5.48 inch AMOLED and the same 5500 mAh cell, eleven matching grades, and one band across four systems for $95.

By Owen 7 min read Anbernic Comparison
Anbernic RG556 vs RG557: same panel, $95 apart
Winner

RG557

Anbernic · 10/10 ยท A+

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The RG557 wins the grade sheet: A on GameCube, Wii, Nintendo 3DS and PlayStation 2 against B+ or B on the RG556, plus UFS 4.0, LPDDR5X, Android 14 and a 12 GB tier. It is also the most expensive device on its own grade row, $49 above an RG477V that runs the same Dimensity 8300 and grades identically, so the premium buys the 5.48 inch AMOLED and the 5500 mAh cell rather than a library the RG556 cannot open.

Spec RG556 RG557
Brand Anbernic Anbernic
Form Factor Horizontal Horizontal
Operating System Android 13 Android 14
Chipset UNISOC Tiger T820 MediaTek Dimensity 8300
RAM 8 GB LPDDR4X 8 GB / 12 GB LPDDR5X
Screen 5.48 inch 5.48 inch
Resolution 1920 x 1080 1920 x 1080
Battery 5500 mAh 5500 mAh
Price $175 $249 + shipping

RG556

  • โœ“Eleven of eighteen grades are an identical A, from the Game Boy through the Sega Saturn
  • โœ“Playable on fifteen of eighteen systems, including all four of the hard ones
  • โœ“$179.99 at the manufacturer store, the cheapest way into this 5.48 inch AMOLED and 5500 mAh cell
  • โœ•GameCube at B+, Wii at B, 3DS at B+ and PlayStation 2 at B, one band below the newer device on each
  • โœ•Second most expensive of the six priced devices that share its exact grade row, $20 above the RG406V
  • โœ•UFS 2.2, LPDDR4X and Android 13, with no 12 GB or 256 GB option

RG557

  • โœ“A on GameCube, Wii, Nintendo 3DS and PlayStation 2, the top band on every one
  • โœ“Dimensity 8300, UFS 4.0 and LPDDR5X, with a 12 GB and 256 GB tier the older device does not offer
  • โœ“The same panel and the same 5500 mAh cell as the cheaper device, 69 percent more pixels than the RG477V
  • โœ•$274.99 at the manufacturer store, $95 above the RG556 at the base configuration
  • โœ•Most expensive of the three priced devices that share its grade row, $49 above the RG477V with the same chip
  • โœ•347 g against 331 g, and no Switch or PlayStation 3 grade in the index yet

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Anbernic released the RG556 in March 2024 and the RG557 thirteen months later. Side by side, the second sheet reads like a reprint of the first: the same 5.48 inch AMOLED at 1920 by 1080, the same 60 Hz refresh, the same 5500 mAh battery, the same 223 mm length, the same 15 to 25 mm thickness, and the same 8 GB of memory at the base tier. One millimetre of width and sixteen grams of weight are the entire difference in the shell.

The internals are not a reprint, and neither is the price. At Anbernic's own store today the RG556 lists at $179.99 in every colour and every region, and the RG557 starts at $274.99 for 8 GB of memory and 128 GB of storage, with $324.99 for the 12 GB and 256 GB tier. That is $95 at the base configuration. What follows is an attempt to say what that $95 buys, measured against the grade sheet we publish for every handheld we carry rather than against the marketing copy.

Eleven columns of agreement

Our compatibility index grades 442 handhelds across eighteen systems and carries a tracked price for 375 of them. A system counts as playable at grade B or better, which is the same threshold the console pages use when they call a library playable.

From the Game Boy through the Sega Saturn, all eleven columns carry an A on both devices: Game Boy, NES, Sega Genesis, Game Boy Advance, SNES, PlayStation 1, Nintendo DS, Nintendo 64, Dreamcast, PSP and Sega Saturn. That span is most of what people actually load onto a handheld, and inside it there is no letter to argue about, no caveat line, and no reason at all to pay for the newer chip.

Seven columns are left, and they are all in the hardest band the index tracks.

The four columns that move

  • GameCube: B+ on the RG556, A on the RG557.
  • Wii: B on the RG556, A on the RG557.
  • Nintendo 3DS: B+ on the RG556, A on the RG557.
  • PlayStation 2: B on the RG556, A on the RG557.

Read that list twice, because the important word is not A. It is the B, the B+ and the fact that every one of those four systems is already playable on the cheaper device. The RG557 does not add a library. It moves four libraries from playable to comfortable, and the difference between those two states is frame pacing under load rather than a boot screen that refuses to appear.

It is also worth pricing the headroom, because an A on any of those four systems is available for less than either of these devices costs, just not on this panel:

  • A GameCube grade of A starts at $159 on the KT-R2, against $175 for an RG556 that sits at B+.
  • A Wii grade of A also starts at $159 on the same device.
  • A Nintendo 3DS grade of A starts at $160 on the Mangmi Air Y Pro.
  • A PlayStation 2 grade of A starts at $200 on the Anbernic RG477V.

None of those four carries a 5.48 inch AMOLED, which is the point the next two sections come back to.

The three columns that cannot be compared

Our index holds no grade at all for the RG557 on Nintendo Switch or PlayStation 3, and none for the RG556 on the Wii U. Where a grade exists on only one side there is nothing to compare, so treat those three columns as blank rather than as a win for either device.

What can be said is that none of the three is playable on either one. The Wii U needs a B and the RG557 is graded C+ there, which is the strongest Wii U letter either device carries. Switch and PlayStation 3 are graded F on the RG556, two bands short of playable.

What the $95 buys

The silicon is a generation and a half apart.

  • The RG556 runs a UNISOC Tiger T820: four Cortex-A76 cores and four Cortex-A55 cores from 2.1 to 2.7 GHz, with a Mali-G57 MP4 GPU.
  • The RG557 runs a MediaTek Dimensity 8300: four Cortex-A715 cores and four Cortex-A510 cores from 2.2 to 3.35 GHz, with a Mali-G615 MC6 GPU.

Storage and memory move with it: UFS 2.2 on the older device against UFS 4.0 on the newer, LPDDR4X against LPDDR5X, and a 12 GB and 256 GB tier the RG556 does not offer. Android 13 becomes Android 14. Weight goes from 331 g to 347 g, which is the only place the newer device gives something back.

UFS 4.0 is the part you notice outside games, because installs and file shuffles stop being a coffee break. The A715 cores and the LPDDR5X are the part you notice inside them, and they are the mechanism behind the four letters above: GameCube and PlayStation 2 at 1080p are a memory-bandwidth and sustained-clock problem long before they are a peak-throughput one.

Neither device is cheap on its own grade row

An eighteen-column grade vector is a fingerprint, and it is worth knowing who else carries yours before you pay for it.

The exact RG556 row is shared by six priced devices: the RG406V at $155, the RG476H at $165, the RG406H at $168, the RG Cube at $170, the RG556 at $175 and the RG Slide at $190. The RG556 is the second most expensive of the six, twenty dollars above the cheapest device that grades identically.

The RG557 row is shared by three, all Anbernic: the RG477V at $200, the RG477M at $220 and the RG557 at $249. The RG557 is the most expensive of the three, and the two below it run the same Dimensity 8300.

So on grades and silicon alone, neither of these devices is the rational buy. The RG406V at $155 grades exactly like the RG556. The RG477V at $200 grades exactly like the RG557, with the same chip inside it.

What both of the expensive members of those rows have, and nothing else on the row has, is the panel and the cell: 5.48 inches of AMOLED at 1920 by 1080 and a hair over 400 PPI, paired with 5500 mAh. The rest of both rows are 4.0 inch and 3.95 inch panels at 960 by 720 or 720 by 720, or 4.7 inch panels at 1280 by 960.

That is a real difference, and it is the honest case for either device: 69 percent more pixels than the RG477V, on a battery that is 200 mAh larger. It is just a different case than "more systems", and it is the case you should be paying for if you buy one.

Which should you buy?

Buy the RG557 if the 5.48 inch AMOLED is the reason you are here, and you want the four hardest systems at the top band. You are paying $95 over the RG556 for one letter across GameCube, Wii, 3DS and PlayStation 2, for UFS 4.0, for a newer Android, and for the option of 12 GB of memory. Against the RG477V you are paying $49 for the panel rather than for the chip.

Buy the RG556 if the panel is still the reason you are here, but the four contested letters are not. At $179.99 at the store it is the cheapest way into this screen and this battery, and it is playable on fifteen of the eighteen systems we track. Its B grades are the trade, not a defect.

Buy neither if what you actually want is capability at the lowest price. The cheapest handheld we grade playable on PlayStation 2 is the Retroid Pocket Classic at $114, and the cheapest A on that system is the RG477V at $200. Both cost less than the RG557, and both give up the AMOLED to get there.

The one thing these numbers do not support is the idea that the newer device is a straight upgrade. It is a more expensive way to buy the same screen with more headroom behind it, and whether that is worth $95 depends entirely on whether the four contested systems are the four you actually play.

Sources

Prices are the manufacturer's own store prices on the date shown and change without notice. Grade letters and tracked prices come from the Lost In Consoles compatibility index, which is rebuilt from the catalogue rather than typed by hand.

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