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LostInConsoles

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Investigations

The U.S. just tariffed semiconductor articles at 25% — and a 24-year-old CBP ruling that Sony lost is why game consoles walked away clean

In January 2026 the White House imposed a 25% ad valorem duty on "semiconductor articles." The covered list is only three HTS headings — 8471.50, 8471.80, 8473.30 — and the operative subheading carves out "non-data center consumer electronics applications... including gaming." Consoles live at 9504.50, a line CBP has defended against the industry itself since 2002, when Sony argued the PlayStation 2 was a computer and lost. Meanwhile one year of U.S. customs import data shows the console supply chain that feeds that line collapse in China by 71% while Thailand — where Valve's own rulings say its console motherboards are made — grew 335%.

9 min read Industry Hardware Console Economics AI Memory
The U.S. just tariffed semiconductor articles at 25% — and a 24-year-old CBP ruling that Sony lost is why game consoles walked away clean

Excerpt: In January 2026 the White House imposed a 25% ad valorem duty on "semiconductor articles." The covered list is only three HTS headings — 8471.50, 8471.80, 8473.30 — and the operative subheading carves out "non-data center consumer electronics applications... including gaming." Consoles live at 9504.50, a line CBP has defended against the industry itself since 2002, when Sony argued the PlayStation 2 was a computer and lost. Meanwhile one year of U.S. customs import data shows the console supply chain that feeds that line collapse in China by 71% while Thailand — where Valve's own rulings say its console motherboards are made — grew 335%.

There is a tariff regime in effect right now that taxes computer parts at 25% and, by its own text, refuses to tax consoles at all. The reason isn't a loophole someone missed. It's a boundary that U.S. Customs and Border Protection has been drawing, and re-drawing, for a quarter century — and three documents published in the last eighteen months show exactly where that boundary sits.

The rule, in its own words

Proclamation 11002, signed January 14, 2026 and published at 91 FR 2441 (Federal Register Vol. 91, No. 12, January 20, 2026), imposed "an immediate 25 percent ad valorem duty rate on the import of certain advanced computing chips and certain derivative products described in the Annex to this proclamation (Covered Products)." Clause (3) of the operative text sets the rate and the effective moment: 12:01 a.m. eastern standard time on January 15, 2026.

The scope is the whole story. The proclamation defines "semiconductor articles" by cross-reference to U.S. Note 39, subdivision (b), to subchapter III of chapter 99 of the HTS. Extracting that subdivision from the government printing office PDF and searching the entire document for tariff headings returns exactly three: 8471.50 (processing units), 8471.80 (other units of automatic data-processing machines), and 8473.30 (parts and accessories of computers). The console headings do not appear anywhere in the proclamation. 9504 occurs zero times across the full text. So does 9503.

That is not an oversight in the drafting. The carve-outs are explicit and enumerated. Heading 9903.79.07, one of seven semiconductor subheadings in the new subchapter, reads:

"Semiconductor articles, as defined in subdivision (b) of U.S. note 39 to this subchapter, that are for use in non-data center consumer electronics applications in the United States."

And subdivision (e)(v) of the same note spells out what "non-data center consumer electronics" means: "applications... including gaming, personal computing, professional visualization, workstation applications, and automotive applications." Gaming is named. Consoles sit outside a tariff that was written, on its face, to reach the silicon inside computers. The rate table confirms the structure: 9903.79.03 covers data-center use, 9903.79.04 repairs, 9903.79.05 R&D, 9903.79.06 startups, 9903.79.07 consumer electronics including gaming, 9903.79.08 civil industrial.

The $6.7 billion line is 9504.50

So where do consoles actually enter? Heading 9504.50.00.00 of the HTS: "Video game consoles and machines, other than those of subheading 9504.30, and parts and accessories thereof." General rate of duty: Free.

That the console line is not the computer line is not new — and it is not uncontested. In HQ 964682, issued July 15, 2002, CBP's Commercial Rulings Division answered a request from Sony Electronics, filed on behalf of Sony Computer Entertainment of America, to classify the PlayStation 2 as an automatic data-processing machine under heading 8471. Sony's argument was architectural: the PS2's 128-bit Emotion Engine CPU ran at 300 MHz, executed ~6 billion floating-point operations per second, and carried its BIOS in a ROM chip on the main board — a computer by construction, argued the company that built it.

CBP disagreed, and said so in one word: "we do not agree." The PS2 was classified under 9504.10.00 — video games of a kind used with a television receiver — with the controller, AV multi cable and AC power cord classified alongside it, and even the plastic stands and multitap classified under 9504 by operation of Note 3 to chapter 95. The RF adapter alone escaped to 8543.89.9695. The holding has stood for twenty-four years, and it is the reason the device that made "console" a mass-market noun is not a "computer" for customs purposes — which is precisely the classification that keeps it out of the 2026 semiconductor tariff.

The boundary CBP drew against Sony in 2002 is the same boundary that decides, today, whether a device is a taxed "semiconductor article" or an untaxed consumer-electronics console. The industry has been trying to move that line ever since.

The line is moving again — this time for Valve

The freshest evidence that the boundary is live comes from three CBP rulings issued to Valve Corporation, all filed through customs counsel at Expeditors Tradewin.

N347135, dated April 24, 2025, concerns the Steam Deck OLED, described in the ruling as "a handheld gaming device" with a 7.4-inch HDR OLED touchscreen, a custom AMD APU, 16 GB of LPDDR5, Wi-Fi 6E, Bluetooth 5.3, a 45W charger, and SteamOS. The question was country of origin. Valve's process: the main printed circuit board assembly — the part the ruling calls "the central processing hub" responsible for "running the operating system, processing game applications, managing memory" — is manufactured via surface-mount technology in Thailand, then shipped to China, where three supporting PCBAs are made and the whole device is assembled into its housing with firmware loaded and final QC performed.

CBP held that the Thai board work is a substantial transformation and the Chinese assembly is not. The operative language: the main PCBA "is responsible for the core functionality of the gaming devices... Without the main PCBA, the device would be unable to perform its intended functions as a gaming console." The insert-and-screw work in China, CBP wrote, "is not complex and [is] considered basic assembly." Result: the Steam Deck OLED is a product of Thailand at import.

N360699, dated April 29, 2026 — barely four months ago — extends the same logic to the Steam Machine Bundle. Valve's own description of the product is instructive: "the Steam Machine Personal Computer (PC) gaming console," a cube that "is a high-performance PC that runs on a Linux-based operating system," which "can further act as a fully functioning PC as the user can install applications or alternative operating systems, browse the web, and expand the speed and functionality." Same manufacturing shape as the Steam Deck: main PCBA via SMT in Thailand, shipped to China, assembled into housing there, RAM and SSD sourced from Taiwan, Korea and Japan. Because the bundle puts a console and a controller of different origins in one box, CBP held the retail packaging "must indicate the proper country of origin for each item in the set" — "Console made in XXX" and "Controllers made in XXX."

Read together, the rulings describe a specific strategy: Valve keeps the value-creating step — the motherboard — in Thailand, and sends only the value-neutral step to China. The company that sells "a fully functioning PC" wants that PC's customs origin to be anywhere but the country the tariffs are aimed at.

What a year of customs data shows

The rulings are single-device snapshots. The aggregate picture comes from the U.N. Comtrade database, and it is dramatic. U.S. imports under HS 950450 — "video game consoles and machines" — pulled for full-year 2024 and full-year 2025:

Origin 2024 2025 Change
World $6.706B $6.733B +0.4%
China $5.787B $1.657B −71.4%
Viet Nam $0.341B $3.754B +1,001%
Japan $0.156B $0.395B +152.8%
Malaysia $0.134B $0.288B +115.5%
Thailand $0.054B $0.236B +334.6%
Cambodia $0.119B $0.210B +77.3%
Mexico $0.042B $0.116B +172.9%

Start with the top line: total console imports barely moved — $6.706B to $6.733B, up four-tenths of a percent. America did not stop buying consoles, and it did not stop importing them. What changed is where they came from.

China went from 86% of U.S. console import value in 2024 to 25% in 2025 — a collapse of $4.13 billion in a single year. Vietnam absorbed the bulk of it, rising more than eleven-fold. But the line that ties most directly to the CBP rulings above is Thailand: from $54 million to $236 million, up 335%. Thailand is where Valve's rulings place the Steam Deck and Steam Machine main boards. In unit terms the shift is even sharper: China shipped 47.0 million console units to the U.S. in 2024 and 21.3 million in 2025, while Vietnam went from 1.6 million units to 15.7 million.

Note the asymmetry between value and volume. China retained 21.3 million units in 2025 but only $1.657 billion of value — about $78 per unit. Vietnam shipped 15.7 million units for $3.754 billion, or about $239 per unit. The console categories moving to Vietnam are the high-value ones; what remains in China is lower-value.

Why this is the classification story, not just a tariff story

The temptation is to file this under "tariffs reshore supply chains," which is true but shallow. The deeper point is that the 2026 semiconductor action and the origin rulings are the same story told from two ends.

The tariff drew a line — 8471 computer articles on one side, taxed; consumer electronics including gaming on the other, carved out. The rulings drew a different but adjacent line — the motherboard's country on one side, assembly's country on the other. A device like the Steam Deck or Steam Machine sits on both lines at once: architecturally a computer, by CBP's naming a "gaming console," and by origin a Thai product assembled in China. Every one of those distinctions is worth real money, and Valve is paying counsel to fix them in writing.

The 2002 Sony ruling is the spine. Sony tried to have the PS2 declared a computer in a year when the tariff consequence was negligible. It failed. Two decades later the same classification question — is this thing a computer or a console? — sits directly on top of a 25% ad valorem duty and a multi-billion-dollar import flow. The companies that win are the ones whose devices land on the console side of a line CBP drew in 2002, or whose supply chain puts the value-creating step in a country the tariff isn't aimed at, or both.

What could move

The proclamation is explicitly a two-phase design. Phase one is the "very narrow category of semiconductors" now taxed at 25%. Phase two, to follow "after trade negotiations have concluded," is described in the text as "broader tariffs on semiconductors, at a rate of duty that is significant," paired with a "tariff offset program" letting companies that invest in U.S. semiconductor production "obtain preferential tariff treatment."

A narrow list of three headings is easy to keep narrow. A "significant" broader tariff with an investment-offset mechanism is not. The moment the covered list reaches beyond processing units and storage — toward complete articles, or toward the subassemblies and boards that sit inside them — the consoles that walked away clean in January 2026 are back in scope, and the 9504.50 vs. 8471.50 line stops being a quarter-century curiosity and becomes a line item worth the full $6.7 billion of annual U.S. console imports.

That is why the Thai motherboard in Valve's rulings matters more than it looks. It is a company pre-positioning its customs origin for a tariff that hasn't been written yet — using a boundary CBP first defended, against Sony, in 2002.

Method and sources

  • Proclamation 11002 (91 FR 2441), full text including the Annex, extracted from the U.S. Government Publishing Office PDF; Note 39 subdivision (b) semiconductor-article list and the 9903.79.xx rate table read directly from the printed text. Searches for "9504" and "9503" across the complete document return zero matches.
  • CBP rulings HQ 964682 (Sony PlayStation 2, July 15, 2002), N347135 (Steam Deck OLED, April 24, 2025), N360699 (Steam Machine Bundle, April 29, 2026), pulled from the CBP CROSS rulings database.
  • HTS text for 9504.50.00.00, 8471.50.01, 8471.80 and 8473.30 pulled from the USITC HTS REST API.
  • Trade flows from the U.N. Comtrade database, reporter United States (842), HS 6-digit 950450, imports (flow M), annual 2024 and 2025, by partner. Values are CIF; unit counts are the alternate-quantity field.

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