Buying Guides
The Last Retro System Costs Twice What The First Seventeen Do
Of 442 graded handhelds, 15 of 18 systems are playable from $114 and 17 from $299; the 18th adds $300 and only Windows hardware clears it.
A ladder with two cliffs in it
Ask what a retro handheld costs and you get a number. Ask what that number buys and the answers stop being comparable, because everyone quotes a different basket: three systems, eight, "everything up to the Dreamcast". Our catalogue grades every handheld we track against the same eighteen systems, on the same scale. That fixes the basket, which means the price can be read off the coverage instead of the other way round.
Read that way the market is not a smooth gradient. It is a ladder with two cliffs in it, and the second cliff costs more than everything below it put together. Fifteen of the eighteen systems are playable from $114. Seventeen are playable from $299. The eighteenth, the PlayStation 3, does not appear until $599, and every single device that clears it is a Windows handheld.
That last number is the interesting one, but the shape of the ladder underneath it is what a buyer actually needs, because most advice spends its time on the top of the ladder and almost none of it on where the steps are.
How these numbers are built
The dataset is the graded catalogue behind our handheld capability index: 442 devices, each carrying a verdict on all eighteen systems we track, from the Game Boy to the PlayStation 3. The verdicts run from A+ down to F, and a system counts as playable at grade B or better. B does not mean flawless. It means the library runs at a speed and accuracy a person would accept, with compromises you can see if you look for them. That definition is explained band by band in how to read emulation grades before buying.
Two things follow from that, and both matter for every figure below.
First, coverage is counted per system, not per device. A handheld that grades A on the Dreamcast can grade an F on the 3DS, and the count of playable systems is the only honest way to collapse eighteen separate verdicts into one number. A device can also be playable on a system and unpleasant to use with it: nothing here measures the d-pad, the panel, the shoulder buttons or the standby drain.
Second, prices are the maker's store price, in dollars, as published on the manufacturer's own product page. For most of the catalogue that means hardware that ships from outside the European Union, so an EU buyer pays import VAT and duty on top. The full price basis is published rather than folded into a footnote. Sixty-seven of the 442 devices have no tracked price at all and are excluded from every price figure here; they remain in the coverage counts.
The first six systems cost nothing
Start with the systems themselves, because they are not equally hard and the market is organised around that fact. This is how many of the 442 devices grade B or better on each one.
| System | Playable on | Share of 442 |
|---|---|---|
| NES | 437 | 98.9% |
| Game Boy | 436 | 98.6% |
| Sega Genesis | 430 | 97.3% |
| Game Boy Advance | 429 | 97.1% |
| SNES | 386 | 87.3% |
| PlayStation | 369 | 83.5% |
| Nintendo DS | 308 | 69.7% |
| Nintendo 64 | 263 | 59.5% |
| Dreamcast | 243 | 55.0% |
| PSP | 187 | 42.3% |
| Saturn | 170 | 38.5% |
| GameCube | 144 | 32.6% |
| Nintendo 3DS | 144 | 32.6% |
| Wii | 133 | 30.1% |
| PlayStation 2 | 131 | 29.6% |
| Wii U | 84 | 19.0% |
| Nintendo Switch | 78 | 17.6% |
| PlayStation 3 | 55 | 12.4% |
The top of that table is why the bottom of the price ladder is so cheap. Four systems are playable on more than 97% of everything we grade, which is to say on almost any device with a screen and a chip, including the $15 Data Frog GB300 and the $13 Anbernic RGFC520 that opens the ladder with the NES and nothing else. The 8-bit and 16-bit libraries are no longer a hardware question. They are a question of whether the buttons feel right.
Halfway down the table the shape changes. The DS at 69.7% is the last system that most hardware manages, the Nintendo 64 and Dreamcast sit either side of 55-60%, and the PSP at 42.3% is where a device starts needing a real GPU rather than a media chip with a frame buffer. Everything below PSP - Saturn, GameCube, 3DS, Wii, PlayStation 2, Wii U, Switch, PlayStation 3 - is a minority capability, and the further down you go the more money it costs to join the minority.
Where the ladder breaks
Now put the devices in price order and ask a narrower question: at each price point, what is the most coverage anyone sells?
| Price band | Devices | Median systems playable | Best coverage in band |
|---|---|---|---|
| Under $50 | 48 | 5.5 | 9 |
| $50-100 | 117 | 8.0 | 13 |
| $100-150 | 38 | 9.0 | 15 |
| $150-200 | 46 | 13.0 | 15 |
| $200-300 | 30 | 15.0 | 17 |
| $300-500 | 24 | 16.0 | 17 |
| $500 and up | 72 | 18.0 | 18 |
Two things jump out, and both of them contradict the way this market is usually described.
The first is that the $100-150 band is the worst value on the entire ladder. Its median device plays nine systems for a median price of $120, against eight systems for $70 in the band below it. That is $50 for one system. Whatever else that band sells - better screens, better shells, better buttons - it is not selling coverage. Then the next step, $150-200, adds four systems to the median for a median of $168. If coverage is what you are buying, the $100-150 stretch is a plateau and the band above it is a cliff in your favour.
The second is that the top of the table is not a slope at all. The median device in the $200-300 band plays fifteen systems, the median in $300-500 plays sixteen, and the median at $500 and up plays all eighteen. That is not a market pricing coverage in proportion. That is two different products: ARM handhelds that emulate, and Windows handhelds that also happen to emulate.
The $114 outlier
The cheapest device that reaches fifteen systems is the Retroid Pocket Classic at $114. It plays everything from the Game Boy through the PlayStation 2, GameCube, Wii and 3DS, and misses exactly three systems: the Wii U, the Switch and the PlayStation 3.
That price is worth sitting with, because the distribution around it is not close. Of the 128 priced devices that clear fifteen systems, the median price is $599. Only 41 of them cost less than $300. The Pocket Classic is not a device that gets you most of the way to the median; it is nearly $500 below it, and the next cheapest fifteen-system device is the Retroid Pocket 4 at $149.
The step from fifteen to sixteen systems is cheap and narrow: it buys the Wii U, and the cheapest device that has it is the Retroid Pocket 6 at $209. From sixteen to seventeen you buy the Switch, and the cheapest device that reaches seventeen is the Odin 3 at $299 - the same price as the Odin 2 and the Odin 2 Portal sitting one system below it. The ladder is not only steep at the top. It is inconsistent in the middle, which is why a price list is a bad way to choose.
The $599 wall
The eighteenth system is the PlayStation 3, and it belongs in a different market from the other seventeen.
Fifty-five of the 442 graded devices clear it. The cheapest of those is $599, and all three devices at that price - the AOKZOE A2, the ROG Ally and the TJD T101 - are Windows machines. Every other device on that list is a Windows machine too: GPD, AYANEO, OneXPlayer, Lenovo, MSI, Zotac, Acer. There is no ARM handheld in the catalogue that grades playable on the PlayStation 3, because there is no PlayStation 3 emulator for ARM that anyone would call usable; RPCS3's own documentation describes a Windows, Linux or macOS x86 host as the requirement, not a preference.
So the last step on the ladder is not a $300 price increase for a better handheld. It is a $300 increase that buys a different category of device, with a different battery life, a different thermal profile, and a different set of expectations about fan noise in a train carriage. Fifty-five devices clear all eighteen systems, their median price is $899, and the cheapest three are $599. If you want seventeen systems, $299 is the honest number. If you want eighteen, you are no longer shopping for a retro handheld.
What the ladder actually says to buy
Stated as prices rather than as devices:
Under $50 buys the 8- and 16-bit canon and nothing else. The $40 R39S reaches nine systems, which includes the DS, the Nintendo 64 and the Dreamcast, and that is the best coverage anyone sells at that money. Below $25 you are buying a Game Boy that also does the NES.
$70 is the first real cliff. The AYANEO Pocket Air Mini reaches thirteen systems at $70, which means Saturn, GameCube and 3DS for the price of two cartridges. The jump from nine systems at $40 to thirteen at $70 is the single best purchase on the ladder, and it is the step most buyers skip when they go looking for a "cheap" device.
$114 to $209 is the retro canon, complete except for the last three systems. Fifteen systems at $114, sixteen at $209, and the only things missing are a Wii U, a Switch and a machine that runs RPCS3. For almost everyone reading this, that is the whole answer, and the remaining money should go to a better screen and better buttons rather than to more systems.
$299 buys seventeen, and the seventeenth is the Switch. If that specific library matters to you, the Odin 3 is where the ladder ends for ARM hardware. If it does not, you are paying $90 to move a number.
$599 and up is a Windows handheld. The Steam Deck at $399 reaches seventeen systems and the ROG Ally at $599 reaches eighteen, and the difference that matters here is not how well the two run the seventeen systems they share. It is whether the machine runs RPCS3 at all.
The uncomfortable summary is that the most useful price in the retro handheld market is $70, the most useful feature is the one that gets you from thirteen systems to fifteen for another $44, and the least useful number in every buying guide - the one at the top of the range - is where the market stops selling retro handhelds and starts selling small laptops.
Sources
- Lost In Consoles — the graded catalogue and the per-system price table this piece is derived from, downloadable as CSV: capability index dataset
- Lost In Consoles — the published grade scale, per system and per device: capability index and how to read emulation grades
- RPCS3 — host requirements and supported platforms for PlayStation 3 emulation: rpcs3.net/quickstart
- Libretro — core documentation covering the PlayStation, Saturn, Dreamcast and Nintendo 64 emulation the grade bands are built on: docs.libretro.com
- Retroid — product pages and current prices for the Pocket Classic, Pocket 4 and Pocket 6: goretroid.com
- AYN Technologies — Odin 2, Odin 2 Portal and Odin 3 specifications and prices: ayntec.com
- AYANEO — Pocket Air Mini product page and price: ayaneo.com
- Anbernic — RGFC520 and the low-cost vertical line: anbernic.com
- AOKZOE — A2 specifications and price: aokzoestore.com
- ASUS — ROG Ally specifications and price: asus.com