Buying Guides
Best Retro Handhelds for Open-World Games
A practical guide to choosing a retro handheld for open-world games across the full history of the genre — the N64 era (The Legend of Zelda: Ocarina of Time, Majora's Mask, Banjo-Kazooie) and the PS2 golden age (Grand Theft Auto: San Andreas, Shadow of the Colossus, Spider-Man 2) — ranked by N64 emulation quality, PS2/GameCube power, analog stick precision with L3/R3, and screen quality, because open-world games are built around camera control and long sessions that punish bad hardware more than any other genre.
Open-world games are the genre where a retro handheld's screen, analog sticks, and emulation headroom all get tested at once — and the one where a device that is merely "good enough" for other genres quietly becomes a frustration. The library runs from The Legend of Zelda: Ocarina of Time on the N64 through Grand Theft Auto: San Andreas and Shadow of the Colossus on the PS2, and every game in the genre is built around a persistent world you navigate freely, a camera you control constantly, and long sessions where a comfortable grip and a readable screen decide whether you play for an hour or for an evening. A handheld with a cramped layout, a dim screen, or a single analog stick doesn't just make these games harder — it makes the whole point of them, the freedom to wander, collapse.
This guide separates the open-world library into its two eras — the N64 generation that invented the modern 3D open world and the PS2 generation that perfected it — and recommends one clear pick at three budgets for each. The dividing line is the same as it is for action-adventure and stealth: whether your handheld can reach GameCube and PS2, or stops at N64 and PS1.
What makes open-world a different buying problem
Three things set open-world games apart from every other genre on a handheld.
First, the genre is defined by the camera. Ocarina of Time's Z-targeting, Majora's Mask's free camera, and every GTA game's rotating third-person view all demand a right analog stick you can hold steady while moving with the left. Shadow of the Colossus is built almost entirely around camera control and precise analog aiming. A handheld with a single stick or a loose analog can technically run these games but cannot play them properly — the camera is the game.
Second, the library spans two very different power tiers. The N64 open-world canon — Ocarina of Time, Majora's Mask, and the early 3D Zelda and Banjo-Kazooie worlds — runs on hardware that even a budget handheld handles easily. The PS2 canon — Grand Theft Auto III, Vice City, and San Andreas, Shadow of the Colossus, Spider-Man 2, and the Jak and Ratchet series — needs real PS2 emulation power. That is the line that separates a $70 device from a $200 one, and it is the single most important buying decision in this genre.
Third, session length makes comfort and battery matter more. Open-world games are not pick-up-and-play. A single San Andreas session can run two hours of driving, missions, and exploration. A handheld with a cramped grip, a small screen, or a weak battery turns a genre built for long sessions into a chore. Screen quality and ergonomics are not luxuries for open-world — they are the difference between a device you use and one you shelve.
Three specs decide which tier of open-world library a device handles:
- N64 emulation quality (the baseline). Every budget handheld claims N64, but not all run Ocarina of Time at a locked frame rate with accurate audio. The N64's fog-heavy worlds and Majora's Mask's time-loop atmosphere collapse if the emulation stutters. If your open-world canon starts with Zelda, this is the spec that matters.
- PS2/GameCube emulation (the upgrade). Grand Theft Auto: San Andreas, Shadow of the Colossus, Spider-Man 2, and the Jak and Ratchet series all require PS2 or GameCube power. This is the line that separates a $70 device from a $200 one.
- Analog stick quality and screen. The camera-driven nature of the genre demands a precise right stick, and the long sessions demand a bright, readable display. Hall-effect sticks and a good screen are not nice-to-haves for open-world — they are requirements.
The best budget open-world handheld (under $100)
Anbernic RG35XX H
The RG35XX H is the pick for the N64 open-world canon — Ocarina of Time, Majora's Mask, and the early 3D Zelda and Banjo-Kazooie worlds. The Allwinner H700 chip runs the N64 library at a locked frame rate, and Ocarina of Time — the game that defined the modern open world — is effectively flawless on it. The Z-targeting, the Hyrule Field, the dungeons: all of it runs the way it was meant to.
What makes the RG35XX H the right budget pick for open-world specifically is its control layout. It carries dual thumbsticks with L3/R3 — the critical feature for any 3D open-world game, because it means the camera in Ocarina of Time and the free-look in Majora's Mask both work properly. The horizontal form factor with full-size triggers gives you the shoulder-button access that these games constantly use for targeting, sprinting, and context actions. At around $55-$65, it is the cheapest handheld that does not compromise on the inputs the genre demands.
The honest ceiling is the PS2 era. Grand Theft Auto: San Andreas, Shadow of the Colossus, and Spider-Man 2 are out of reach. The H700 stops at N64 and PS1. But the N64 open-world library alone is deeper than most players realize: Ocarina of Time and Majora's Mask, Banjo-Kazooie and Banjo-Tooie, and the early 3D Zelda worlds are all here. If your open-world canon starts and ends on the N64 — which for many players is the entire reason to want a retro handheld for the genre — the RG35XX H at under $65 is the best value available.
The best mid-range open-world handheld ($150-$250)
Retroid Pocket 5
The Retroid Pocket 5 is the pick when you want the PS2 open-world canon — Grand Theft Auto III, Vice City, and San Andreas, Shadow of the Colossus, Spider-Man 2, and the Jak and Ratchet series — without spending flagship money. Its Snapdragon 865 carries the rating that matters for this genre: "GameCube, Wii, and PS2 playable." That unlocks the entire high-water-mark era of open-world gaming, which is the genre's best decade.
For open-world specifically, three things make the Pocket 5 the right mid-range pick. The dual Hall-effect thumbsticks with L3/R3 give you the precise, drift-free analog control that GTA's camera and Shadow of the Colossus's aiming demand — and Hall-effect sticks will not develop the stick drift that ruins a long open-world session's precision over time. The 5.5-inch 16:9 AMOLED 1080p display is the best screen in this price range, and the widescreen aspect ratio is how the PS2 open-world library was built to be seen — San Andreas's sprawling cities and Shadow of the Colossus's vast landscapes both benefit enormously from a proper widescreen OLED. And the Android OS gives access to AetherSX2 and the Dolphin emulator with the controller-mapping and performance settings that open-world games need.
At around $199-$225, it is the entry point into the PS2 open-world library. The honest limitation is the very top of the era — the most demanding PS2 titles occasionally need resolution tuning. But for the player who wants Grand Theft Auto: San Andreas, Shadow of the Colossus, and Spider-Man 2 on a proper widescreen OLED without paying flagship money, the Pocket 5 is the clear mid-range choice.
The best high-end open-world handheld (over $250)
AYN Odin 2
The Odin 2 is the definitive open-world machine, and it earns that by covering the one slice no cheaper device reaches: the modern open-world library and the PSP entries. The Snapdragon 8 Gen 2 carries a "GameCube, Wii, 3DS, PS2, Wii U all fully playable, most Switch fully playable" rating — which means it runs not just the PS2 GTA titles and Shadow of the Colossus but Grand Theft Auto: Liberty City Stories and Vice City Stories (PSP), and even the modern open-world indie library on the Android side. That is the entire open-world canon, from the N64 originals through the PS2 golden age and into the modern era, in one device.
It has dual Hall-effect thumbsticks with L3/R3, proper analog triggers, and a 6.0-inch 1080p display that keeps every era readable. The 8000 mAh battery means genuine all-day play — relevant for open-world, where a single San Andreas session can easily run three hours. At around $299 and up, it is the pick for the player who wants the complete open-world library — Ocarina of Time through Grand Theft Auto: San Andreas, Shadow of the Colossus, Spider-Man 2, and the PSP entries like Liberty City Stories — without a single emulation excuse.
The bottom line
Open-world is the genre where screen quality, analog precision, and emulation headroom matter most, because the games are built around freedom and long sessions. For the N64 era — Ocarina of Time, Majora's Mask, Banjo-Kazooie — the RG35XX H at around $55-$65 gives you dual sticks with L3/R3 and a locked-frame N64 engine. For the PS2 golden age — Grand Theft Auto: San Andreas, Shadow of the Colossus, Spider-Man 2 — you need GameCube/PS2 power, which starts at the Retroid Pocket 5's $199-$225 with its widescreen AMOLED and Hall-effect sticks. And if you want the entire open-world canon including the PSP entries and modern titles, the Odin 2 at $299 and up is the definitive machine.
The question to ask yourself is simple: does your open-world library stop at the N64, or does it extend to the PS2? The answer decides your budget, your chip, and your screen before you ever open the box.
Sources
- Nintendo — The Legend of Zelda series official pages: nintendo.com
- Rockstar Games — Grand Theft Auto series official pages: rockstargames.com
- Team Ico / Sony — Shadow of the Colossus official page: playstation.com
- Activision / Treyarch — Spider-Man 2 official pages: activision.com
- Rare / Nintendo — Banjo-Kazooie series official pages: nintendo.com
- Anbernic — official RG35XX H product specifications: anbernic.com
- GoRetroid — Retroid Pocket 5 specifications and pricing: goretroid.com
- AYN — Odin 2 product specifications: ayn.tech